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CyberLink Bringing Glasses-Free 3D to PC

By - Source: CyberLink | B 11 comments

PowerDVD will include support for 3D Blu-ray movies.

Last week during CES 2011, CyberLink Corp revealed its plans to enable glasses-free viewing of 3D Blue-ray movies on desktops and laptops via PowerDVD. Solutions using this new version of CyberLink's movie playback software includes 3DeeFlector with Spatial View, 215FS01 with CPT, and SeeFront's 3D Rig.

"The advancement of auto-stereo 3D technology creates compelling viewing experiences in 3D without glasses, enabling users to enjoy 3D movies with PowerDVD at an entirely new level," the company said during the show.

Although info regarding the 3DeeFlector was removed from Spatial View, prior descriptions indicated that it's an autostereoscopic overlay for LCD screens that provides 3D visuals without the need for pesky glasses. "The 3DeeFlector provides laptop manufacturers with a low cost and easy migration path to stereoscopic 3D," added Ihor Petelycky, GM of Core Technology and Applications at Spatial View.

SeeFront's solution seems a little different in that it adapts to the changing position of a user electronically without the use of moving parts. SeeFront's technology works with any display panel regardless of dot pitch, and even works with TFT screens used on PDAs, mobile phones and other handheld devices.

As for Chunghwa Picture Tubes (CPT), the company manufactures a 21.5-inch LCD (CLAA215FS01) sporting a native resolution of 1920 x 1080, a contrast ratio of 1000:1, 72-percent color saturation, a LVDS (Barrier 3D) interface and more. It's unclear whether the display will use solutions provided by Spatial View or SeeFront.

"We are witnessing the increasing demand of a vivid 3D experience without the obnoxious glasses," said Christoph M. Grossmann, Founder and CEO of SeeFront. "By cooperating with CyberLink, together we offer true 3D effect and freedom of movement in all directions, creating the ultimate 3D viewing experience."

CyberLink did not indicate when the new version of PowerDVD will be ready for general consumption, however it will likely be included with systems using the technologies provided by Spatial View, SeeFront and CPT.

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  • 3 Hide
    joytech22 , January 12, 2011 6:57 AM
    I noticed they started releasing PowerDVD in different versions every year, now you have to buy the newest to get the features, before they used to just update the same version alot.

    Hopefully they present us PowerDVD 10 users with updates instead of another version to upgrade to.
  • -4 Hide
    Burodsx , January 12, 2011 7:13 AM
    I feel 3-D is still very over-rated at this point in time.
  • -1 Hide
    kcorp2003 , January 12, 2011 7:34 AM
    So you need a 120Hz monitor still right?
    Looking at Nintendo 3D screen doesn't need that.

    there needs to be a standard policies on what is 3D.

    however this is great news still, just one thing, we have to wait 3D content to catch up.
  • 0 Hide
    gracefully , January 12, 2011 10:04 AM
    3D will be a part of Direct3D 12 anyway (or Direct3D 11.1). Just like PhysX became DirectCompute and ATI/AMD's tessellation was incorporated into DX11.

    Just my thoughts.
  • 0 Hide
    gracefully , January 12, 2011 11:01 AM
    mayankleoboy1how are you doing in the psychedelic world of yours?


    What do you mean?

    3DMark11 already used DirectCompute instead of PhysX, favoring its vendor agnosticism. PhysX is just glorified fast math on the GPU, so it's hard to see how it can't be made standard on all graphics cards as a GPGPU application.
  • 0 Hide
    azconnie , January 12, 2011 11:53 AM
    OK, stupid question. First, for those of you that don't know, by layering automotive clear-coat, it creates an illusion of depth ,some times you can see this effect on new cars if the coat is a little heavy (I'm pretty sure Lamborghini has an option for "deep paint," but don't quote me). Each layer adds depth exponentially, and by wet sanding between layers, you kill the distortion factor.

    My question is, why can't this (I'll use the word) technology, coupled with something akin to depth of field be used to simulate 3D?

    Not only can a mild image correction remove the distortion on non 3D media, but it would place the 3D inside the window, instead of beyond it. This would remove the, rather annoying, shearing effect when a 3D image is not completely seen, and is abruptly cut off by the screen border. Plus, by using a piece of ultra clear glass, with the coating, you could retro-fit existing screens.

    Makes sense to me...
  • 0 Hide
    gracefully , January 12, 2011 12:59 PM
    azconnieOK, stupid question. First, for those of you that don't know, by layering automotive clear-coat, it creates an illusion of depth...


    I think it's because the automotive clear coat has a specific perceived depth for every layer you put on. That would mean that whatever amount of clear coat you put on will determine the perceived depth of the image, which cannot be on TVs since the image changes all the time. The depth has to change along with the depth of the video, something which the clear coat cannot accommodate.
  • 0 Hide
    wolfram23 , January 12, 2011 6:14 PM
    Interested in more info, and especially whether video games supporting 3D will be able to use this overlay thing.
  • 0 Hide
    elkein , January 12, 2011 10:21 PM
    Shutter glasses 3d isn't perfect, but it does work, very well. I'm beginning to have doubts about the capabilities to do this through glasses free methods.
    Does anyone know where you can see a glasses free display in person? Speculation isn't cutting it for me, I'm thinking this is going be lower quality view than using glasses, lower quality is always the wrong way to go. The bugs of the glasses (ghosting, and tint issues) can be refined away in a generation or two, poor quality is a much tougher issue to tackle.
  • 0 Hide
    wildwell , January 12, 2011 11:14 PM
    At least we're seeing progress in 3D technology without glasses.
  • 0 Hide
    azconnie , January 13, 2011 1:44 AM
    gracefullyI think it's because the automotive clear coat has a specific perceived depth for every layer you put on. That would mean that whatever amount of clear coat you put on will determine the perceived depth of the image, which cannot be on TVs since the image changes all the time. The depth has to change along with the depth of the video, something which the clear coat cannot accommodate.


    OK, what about using non specific frame rates? Like there the image is generated in slices parallel to the screen, and the coat is used to slow the light into a more coherent image? The net effect should be that your are seeing slices of the image at such a rate your eyes perceive full 3D inside your screen? The depth of field tech is simply used to identify far vs near, and render accordingly.