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Metro 2033 for PC Supports DX 11, 3D Vision

By - Source: Tom's Hardware US | B 36 comments

The PC version is receiving special love from Nvidia.

Wednesday THQ and Nvidia announced that the upcoming PC game Metro 2033 will support the latter company's 3D Vision and PhysX technology. THQ also added that the first-person shooter will support "a number of advanced DirectX 11 (DX11) features" including Depth of Field effects and Full Tessellation on character models.

"The 4A Engine is one of the most advanced game engines we've ever worked with, and with DX11 enabled, Metro 2033 is undoubtedly one of the best looking PC games of 2010," said Tony Tamasi, Senior Vice President of Content and Technology at NVIDIA. "Combine this with NVIDIA 3D Vision and PhysX and you will experience mind-blowing visuals."

Set for a March 16 release, Metro 2033 takes place in the "shattered subway of a post apocalyptic event." Players must leave the confounds of an underground settlement (Metro Station-City) to warn the remnants of mankind of an impending threat that could wipe out the human race. Players must venture through the catacombs of the defunct subway and out into the wastelands.

While the storyline sounds rehashed and exciting at the same time, the advantages of 3D Vision and DX11 should make the cliche storyline feel less regurgitated.

Sorry Xbox 360 gamers, you only get the "vanilla" version.

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  • 20 Hide
    gwolfman , February 17, 2010 4:59 PM
    The more DX11 and 3D Vision out there the more likely it'll catch on. Keep up the work!
  • 19 Hide
    jeverson , February 17, 2010 5:08 PM
    Umm... am I the only one to notice that currently you can't use 3D vision (NV) and DX11 (ATI) at the same time... without hacking... just a thought...
  • 11 Hide
    theholylancer , February 17, 2010 5:17 PM
    orrrrr they got sample fermi cards to test with?!

    leak the numbers baby!!
Other Comments
  • 20 Hide
    gwolfman , February 17, 2010 4:59 PM
    The more DX11 and 3D Vision out there the more likely it'll catch on. Keep up the work!
  • -6 Hide
    RipperjackAU , February 17, 2010 5:06 PM
    Gawd... I hope this does not end up being a eye-bleeding, snorefest, that was Hellgate:London. Such a promising IP, so badly executed.
  • 9 Hide
    ElectroGoofy , February 17, 2010 5:07 PM
    So how exactly does that work...? This game is compatible with Nvidia's 3D Vision technology, and is also compatible with DX11? Correct me if I am wrong, but I believe that Nvidia doesn't even have a DX11 compatible card that has been released yet, and also Nvidia 3D vision only works for Nvidia cards...
  • 19 Hide
    jeverson , February 17, 2010 5:08 PM
    Umm... am I the only one to notice that currently you can't use 3D vision (NV) and DX11 (ATI) at the same time... without hacking... just a thought...
  • 8 Hide
    jennyh , February 17, 2010 5:13 PM
    I wonder which ATI card they developed the 'advanced Dx11 features' with.
  • 7 Hide
    hardwaretechy , February 17, 2010 5:16 PM
    Yes you are correct, you can't use 3D Vision and DX11 at the same time, until NVidia comes out with compatible cards. And no, there is no way to "hack" DX11 to work on Nvidia.

    Other than that game looks great, DX11 Tessellation is huge! thats really exciting and makes a world of difference in environment. Been following this game since its development was leaked, it has nothing in common with Hellgate, its much more like the original STALKER:SoCH which was excellent.
  • 11 Hide
    theholylancer , February 17, 2010 5:17 PM
    orrrrr they got sample fermi cards to test with?!

    leak the numbers baby!!
  • 2 Hide
    ElectroGoofy , February 17, 2010 5:19 PM
    smlongSo, if all I have is a DX10 ATI card in my PC, I may as well get the Xbox 360 version?


    Probably not... I'm guessing that there is an option to switch between DX10 and DX11, they are just stating that the game will have the capabilities to utilize a DX11 video card.
  • 4 Hide
    mindless728 , February 17, 2010 5:24 PM
    hopefully the PhysX implementation won't be horrible like Batman:AA with the horrible CPU PhysX on ATI cards

    i would prefer to see engines using an opencl physics engine instead of the proprietary PhysX solution so even the ATI crowd can use the acceleration
  • 2 Hide
    monkeysweat , February 17, 2010 5:30 PM
    I would assume fermi may actually be released before this game is, perhaps on the same day,, we know its coming, we just don't know when
  • 5 Hide
    theguy82 , February 17, 2010 5:39 PM
    This must mean that Nvidia will have their new cards out prior to March 16th?
  • 5 Hide
    JohnnyLucky , February 17, 2010 5:44 PM
    From the very little bit I have seen so far I'd say 3D has a long way to go before reaching its' full potential.
  • 0 Hide
    jeverson , February 17, 2010 5:49 PM
    hardwaretechyYes you are correct, you can't use 3D Vision and DX11 at the same time, until NVidia comes out with compatible cards. And no, there is no way to "hack" DX11 to work on Nvidia.Other than that game looks great, DX11 Tessellation is huge! thats really exciting and makes a world of difference in environment. Been following this game since its development was leaked, it has nothing in common with Hellgate, its much more like the original STALKER:SoCH which was excellent.


    The hack I was talking about was using ATI for DX11 and nVidia for PhysX... still no 3D vision...
  • 0 Hide
    ravewulf , February 17, 2010 5:52 PM
    3D vision works for most games regardless if it was designed for it or not (older games for example). Stating it works with 3D Vision is basically just saying "we optimized it further" and possibly added a few extras.

    As noted in the recent article on the upcoming ATI drivers, they have their own 3D technology on the way. Hopefully that will also work regardless if the game was optimized for their implementation of 3D or not.
  • 3 Hide
    coldmast , February 17, 2010 5:53 PM
    jeversonUmm... am I the only one to notice that currently you can't use 3D vision (NV) and DX11 (ATI) at the same time... without hacking... just a thought...

    ... Lucid Hydra? /sarcasm
  • -1 Hide
    rhino13 , February 17, 2010 5:55 PM
    So PhysX and DX11... A marrige made in Fermi...

    Unfortunately Hannah Montana will be married before then...
  • 0 Hide
    lashton , February 17, 2010 6:09 PM
    I have been waiting for this for years, STALKER creators jumped ship and went to a4 games and worked on metro 2033, if you like stalker you'll love this game
  • 1 Hide
    steiner666 , February 17, 2010 6:22 PM
    ZirbmonkeyIs there anyone out there that actually uses a 3D setup?


    Yep, and popularity is growing pretty strong, esp since avatar.

    I don't buy many games, but this dev sounds like they deserve my hard earned $ with this gem of a game, unlike those crappy cross-console/port games that are still stick in 2007.
  • 1 Hide
    anamaniac , February 17, 2010 6:25 PM
    How about non propriety 3D.
    Also, doesn't DX11 have its own physics?
  • 0 Hide
    Chris_TC , February 17, 2010 6:51 PM
    ElectroGoofySo how exactly does that work...? This game is compatible with Nvidia's 3D Vision technology, and is also compatible with DX11? Correct me if I am wrong, but I believe that Nvidia doesn't even have a DX11 compatible card that has been released yet, and also Nvidia 3D vision only works for Nvidia cards...

    PhysX only works on Nvidia as well. And DX11 cards should come out any time now.
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