Wednesday THQ and Nvidia announced that the upcoming PC game Metro 2033 will support the latter company's 3D Vision and PhysX technology. THQ also added that the first-person shooter will support "a number of advanced DirectX 11 (DX11) features" including Depth of Field effects and Full Tessellation on character models.
"The 4A Engine is one of the most advanced game engines we've ever worked with, and with DX11 enabled, Metro 2033 is undoubtedly one of the best looking PC games of 2010," said Tony Tamasi, Senior Vice President of Content and Technology at NVIDIA. "Combine this with NVIDIA 3D Vision and PhysX and you will experience mind-blowing visuals."
Set for a March 16 release, Metro 2033 takes place in the "shattered subway of a post apocalyptic event." Players must leave the confounds of an underground settlement (Metro Station-City) to warn the remnants of mankind of an impending threat that could wipe out the human race. Players must venture through the catacombs of the defunct subway and out into the wastelands.
While the storyline sounds rehashed and exciting at the same time, the advantages of 3D Vision and DX11 should make the cliche storyline feel less regurgitated.
Sorry Xbox 360 gamers, you only get the "vanilla" version.