Metro 2033 for PC Supports DX 11, 3D Vision
The PC version is receiving special love from Nvidia.
Wednesday THQ and Nvidia announced that the upcoming PC game Metro 2033 will support the latter company's 3D Vision and PhysX technology. THQ also added that the first-person shooter will support "a number of advanced DirectX 11 (DX11) features" including Depth of Field effects and Full Tessellation on character models.
"The 4A Engine is one of the most advanced game engines we've ever worked with, and with DX11 enabled, Metro 2033 is undoubtedly one of the best looking PC games of 2010," said Tony Tamasi, Senior Vice President of Content and Technology at NVIDIA. "Combine this with NVIDIA 3D Vision and PhysX and you will experience mind-blowing visuals."
Set for a March 16 release, Metro 2033 takes place in the "shattered subway of a post apocalyptic event." Players must leave the confounds of an underground settlement (Metro Station-City) to warn the remnants of mankind of an impending threat that could wipe out the human race. Players must venture through the catacombs of the defunct subway and out into the wastelands.
While the storyline sounds rehashed and exciting at the same time, the advantages of 3D Vision and DX11 should make the cliche storyline feel less regurgitated.
Sorry Xbox 360 gamers, you only get the "vanilla" version.
leak the numbers baby!!
Other than that game looks great, DX11 Tessellation is huge! thats really exciting and makes a world of difference in environment. Been following this game since its development was leaked, it has nothing in common with Hellgate, its much more like the original STALKER:SoCH which was excellent.
leak the numbers baby!!
Probably not... I'm guessing that there is an option to switch between DX10 and DX11, they are just stating that the game will have the capabilities to utilize a DX11 video card.
i would prefer to see engines using an opencl physics engine instead of the proprietary PhysX solution so even the ATI crowd can use the acceleration
The hack I was talking about was using ATI for DX11 and nVidia for PhysX... still no 3D vision...
As noted in the recent article on the upcoming ATI drivers, they have their own 3D technology on the way. Hopefully that will also work regardless if the game was optimized for their implementation of 3D or not.
... Lucid Hydra? /sarcasm
Unfortunately Hannah Montana will be married before then...
Yep, and popularity is growing pretty strong, esp since avatar.
I don't buy many games, but this dev sounds like they deserve my hard earned $ with this gem of a game, unlike those crappy cross-console/port games that are still stick in 2007.
Also, doesn't DX11 have its own physics?
PhysX only works on Nvidia as well. And DX11 cards should come out any time now.