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Blizzard Introduces Buying in-Game WoW Items
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World of Warcraft now supports microtransactions by providing two pets to purchase and use.
It had to happen eventually: Blizzard implemented the microtransaction scheme into its crazy-popular MMORPG, World of Warcraft. This means that players can purchase in-game goods via Blizzard's online store using real-world cash. But in order to use the pet, players will need to merge their WoW account with a Battle.net account.
Generally, microtransactions are used in free MMORPGs, offering basic gaming without a subscription fee but offering premium items for a cash price. However, today Blizzard introduced two items WoW subscribers can now purchase: the Pandaren Monk and Lil' K.T., a miniature litch. Both items will cost $10 each, however Blizzard is donating $5 of each monk sold to the Make-a-Wish Foundation until December 31, 2009 at 11:59 PDT.
According to the forum post, the Pandaren Monk is a martial arts expert "who's here to help celebrate the upcoming fifth anniversary of World of Warcraft." As for the miniature lich, this pet supposedly resembles the legendary lord of Naxxramas, Kei'Thuzad. "Lil’ K.T. has a diabolical laugh and wields true power at his bony fingertips, randomly wreaking icy havoc on critters who dare to cross his path," the description reads.
Currently the pets are located in the Collectibles - Pet Store section.
Source : Tom's Hardware US
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Not really, believes Parks Associates' Michael Cai. While that continent may continue to drift, he believes it's in a state of transformation, and may yet have its just revenge. The secret is in the online component. Consoles and console games dominate the retail market today, he explained, and because of that, they command the spotlight. But as the online business models for PC games change, away from the "per-box" retail model and more toward subscriptions, gaming-on-demand, and ad-subsidized services (more on that later), the big franchise games and role-playing simulations that are already well established on the PC side, are perhaps best suited to these models. They fit like a glove. A "blood elf" - a kind of well-endowed Darryl Hannah/Christopher Walken hybrid, due to inhabit the long-awaited Continent of the Upgrades in World of Warcraft: The Burning Crusade. Welcoming the new business models to E3 this year could be an absolute blitz of PC games franchises, all of which are battling with each other for the biggest splash. I would say there's a "blizzard" ahead, but that name's been taken already. Blizzard's The Burning Crusade expansion to WoW, expected at E3, actually will create an entirely new continent, called "Outland," where one might find a new race of so-called "blood elves." (Oh, you never will believe where those Keebler cookies come from.) Meanwhile, Namco - yes, the company that introduced the world to Galaxian and Pac-Man - will actually try to knock WoW off its throne, with its much-anticipated Warhammer: Mark of Chaos. The company describes it as dealing particularly with "WAR, focusing on the armies and battles while de-emphasizing the tedious aspects of base and resource management." Which should already win this title some followers at the Defense Dept. Sticking a finger in the notion that first-person shooters are entirely migrating to console-based platforms, CryTek is likely to demonstrate its even-more-perfected rendering engine, in a demo of its upcoming sequel to Far Cry, entitled Crysis. This is the game that should prove the viability of Microsoft's DirectX 10 rendering library, due to become one of the foundation components of its upcoming Windows Vista operating system. The difference between DirectX 10 worlds and DirectX 9 worlds (for Windows XP), gamers are led to believe, will be clearly visible. But if the first-person shooter crowd is all gathering together around consoles, and if shooter games are more adapted to the retail model than the online sales model (How long can a gamer go on subscribing to the right to keep shooting down the same thing?), then could Crysis be less well received among publishers and retailers than it's likely to be among fans? 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TG Daily interview: Chat with a World of Warcraft bot programmer
Earlier this month, we ran a preview of an exclusive interview with Mercury, a developer of a World of Warcraft bot - a cheat program to accelerate the player's progress within the game. In this full interview, Mercury talks to TG Daily editor Humphrey Cheung about his motivation to create WoWglider, how it works and avoids detection, and his future plans for the bot. TG Daily: Were you an avid World of Warcraft player before writing the program - and what inspired you to write it? Mercury: Definitely. I'm one of the many lifelong Blizzard game owners out there. I started with Warcraft and have played all of their titles. When WoW was finally released, I got it immediately and I've been a fan since. The inspiration behind Glider was really what it's for now - to catch up to level 60 without spending so much real time. I'm in a small guild and my guildmates reached 60 while I was still in the mid-50's. I wanted to get to 60 as well to come along on the instance runs, but I had no time to grind it out between work and social life. When I did finally log in for a few hours on weekends, it was frustrating to see them orgranizing pickup groups for Scholomance and the Blackrock dungeons. I'd be off killing Shardtooth Bears and Crystal Rumblers solo. The original version was very unstable and simplistic, but it allowed me to get my warlock up to 60 pretty fast. My Canadian guildmates knew what I was up to and they encouraged me to turn it into a more well-rounded product so I could sell it. After I showed a few friends the rough version, they all collectively badgered me into marketing it. I promised my guildies that if I sold enough copies of Glider, I'd fly up to Toronto and buy them a round of beer, which I plan to do in January. TG Daily: Did any other programs give you inspiration or a template for developing Glider? Where did you learn the programming skills required to write the program and is Glider a full-time gig? Mercury: None in particular. I ran across a few tools that did some game automation, but nothing struck me as very professional. This was back in April, mind you, and things have changed a bit. But even then, our idea was to use my technology and my partner's marketing/design to position it as a very professional, clean app. So avoiding links to "hax0rs!!11" sites and keeping the design clean was the closest we had to a template. As for my own skills, I've been a full-time developer forever. I started with C, switched to C++ when it came out - that should date me - and just went from there. It doesn't take an enormous amount of talent to make something like this, but you do need to have a solid understanding of software development in general, like understanding business needs, prioritizing issues, source control, and so on. And, no, Glider's not a full-time gig. I've lowered my contracting hours to have more time for Glider, but it's still not making that kind of money. A big part of Glider is still the fun factor of working with the game and the users on our forums. TG Daily: How popular has Glider been? Do you have any estimates on how many times it has been downloaded? Mercury: It's been fairly popular, but not a huge, smashing success. In other words, I've never had to get more bandwidth or upgrade my small server. Without looking at the logs, and I don't want to reveal hard numbers, I'd swag it's been downloaded for evaluation around 3000 to 5000 times since the hard launch in late July 2005.
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TG Daily: You mentioned that some people have set up an extra account, which means up to $15 per month - depending on subscription plan - more for Blizzard. While it may be a bit of a stretch, could bot programs actually help Blizzard's bottom line? Mercury: In the short-to-medium term, I actually think they do. The plus side of having Glider or any other bot out there is that some people who would have quit will continue. And some of those people will create secondary accounts so they can party or avoid banning. On the other hand, it's possible that someone may burn out faster and quit from botting, but my experience shows that to not be the case. The downside of it is the impact on non-botters in the long-term: if the botting population becomes too big, other players become more aware of them and think badly about the game. With the huge population base in World of Warcraft, it would take several armies of botters to do that, but it could happen after a long time. Part of our recent price increase was to slow down the rate of Gliders being introduced into the system, which it has done. TG Daily: While it seems the main purpose of Glider is to level up the character, do you think people are also using it to grab gold for let's say their level 40 or level 60 mount. My warrior is up 54 and I'm sure it's going to take countless hours to get the 900 gold needed for the epic mount. Mercury: Plenty of people use Glider to farm money for mounts or other characters, definitely. We don't discourage that just because it's not the primary use. A gamer's tendency to adapt a tool to his or her own personal use is pretty natural. Personally, I hate farming at all, even with Glider. So I always do my best to aggressively sell and market items I find while getting to 60. So far I'm two for three on having my epic at 60. TG Daily: You've stated in the FAQ and also in the forums that it will never be used to kill other players. Since the program doesn't directly attack other players, what do you think Glider's real impact will be on people who don't use bots? Mercury: Honestly, I don't think Glider is going to have much of an impact on people who don't use bots. For people who are looking to have the best gear, do big raids, and compete aggressively in PvP, Glider is not that useful after a point, other than to make fresh 60's. You're never going get two-shotted by a guy decked out in epics and say, "Man, that guy must be using a bot!" Until Glider has a 40-man raid mode, which I must admit would be insanely cool and will never happen, it will have a very real ceiling on the direct advantage it confers. If you're real casual, then a player using Glider does have a competitive advantage over you as far as leveling speed. It's the same advantage a hard-core player would have, though, or someone who really did have a 10-year old nephew they could press into grinding duty. And, to be honest, we are changing the PvP policy of Glider because it's becoming more of a conflict with detection. A player who ignores an attacking player looks very suspicious, so we're building in some limited means to fight back. It will never beat a remotely competent player, but it will at least appear to be a very unskilled player. It was a pretty tough decision to make, but avoiding detection is job #1.




I can see the next update to this being "Gear For Those Who Don't Want To Raid, Stop Wasting Time Playing BUY GEAR NOW!"
I think this is fine as long as the items that can be purchased remain inconsequential to actual game play.
Kinda scared me a bit, cause buying in game item would severely imbalance the game in something like WoW, but its useless things that have no bearing on player outcome, so it shouldn't be a problem.
Meh, they wreaked the game when they added the Deathknight. Before that that the game was awesome.
So now let's see how those gold farm haters can justify the morality of companies doing this...
Blizzard: HEY, GUYS, NOW YOU CAN BY USELESS PIXELS DIRECTLY FROM US! KEEP IN MIND THOUGH, YOU'LL STILL BE BANNED FOR BUYING THINGS FOR REAL CURRENCY FROM OTHER PLAYERS!
^buy, TOM: HAHA HEY GUYS, FUCK YOU! NO EDIT BUTTON FOR YOU!
Kinda scared me a bit, cause buying in game item would severely imbalance the game in something like WoW, but its useless things that have no bearing on player outcome, so it shouldn't be a problem.
This is the beginning of the end actually. Ask the folks still playing SWG how well the "harmless" microtransaction gear from the TCG went over. It started off with seemingly useless crap such as the items mentioned above and has evolved into a downward spiral of "lets see how much more money we can milk from this game before it's toast" I'm sure from a business perspective, it is a good money maker for an aging title but it has left a bad taste in my mouth as a player. I just lose all interest in a game when this happens. These gimicks take time away from real developement of the game, especially in its later years. I flat out refuse to even try games like Cabal and Hero specifically because of the that business model. If this is the future of gaming.../puke I guess I won't be a gamer anymore.
P.S. I've never played WoW but was a 66-month veteran over at SWG.
Those prices are just to high to justify in mu opinion. Don't they realize that most common folk aka us gamers have to cut back due to every thing else going up while maintaining upgrades. The prices at the local super market and the bills are criminal.
Oh well, just cosmetic useless stuff. People will buy them, I won't. Same as people getting pets when they buy the collector's edition of the game.
Phhhh... in what this is different from China gold farming industry...?
Stupid game, you need to be a moron to lose your time playing WoW... like the guy who missed the birth of his child for the sake of playing WoW.
MMORPG are a cancer. In a single player experience you got a story, an experience... in a MMO you got gameplay only. Gameplay could be fun at some point, but it become an habit really that can affect your everyday life faster than you think. I think it can even be worst than drugs.
I was addicted to Counter-Strike for almost 2 years. I learned my lesson and never picked another online game... until Street Fighter 4 which I stopped playing after a 4 months frenzy.
All the more reason I'm excited about The Witcher 2.
All the more reason I'm excited about The Witcher 2.
My most anticipated title since Zelda Oricana of Time... it's been a while since a game really built a hype this big in my life.
The first game is easily the best PC RPG since Fallout 2.
I own the first game... have it installed and properly patched, but can't play it until ATI fixes my 5850 drivers
This is the beginning of the end actually. Ask the folks still playing SWG how well the "harmless" microtransaction gear from the TCG went over. If this is the future of gaming.../puke I guess I won't be a gamer anymore.P.S. I've never played WoW but was a 66-month veteran over at SWG.
So because what a dead, SWG, MMO did that is ran by a idiotic company, and now what the most overrated MMO is doing. You are going to quit ALL of gaming.
Lol.... Talk about a overreaction.
My one and only question... Doesn't Blizzard already make enough money? I think they make something like 200 Million gross a month from that game.... (Thats the like a block buster movie every month) I understand its not with out its over head so its not all profits but damn lol
Of course people if they object will not buy this so it hurts no one in the end.
In a way the only people who might get mad about something like this is people waiting for Diablo 3 or StarCraft 2. I am sure that those are completely different teams and in the end the profits from stuff like this may make those games better.
And so it begins.
WoW is the perfect game for these kinds of money schemes. WoW has become a Sims Online: Renaissance Faire expansion pack. I can imagine the many WoW male players buying a pet for their online girlfriends. What Blizz has created is heretical to most gamers, but hey, they're milking it all the way down to gamers' Hell.
But release Diablo 3 already and you'll be forgiven for your sins, my son!
Yo, Dawg! We heard you like to pay money to play a video game, so we put a purchase in your purchase, so you can pay while you pay!
Seriously, this is maybe a tad on the ridiculous side. That, or WoW is just going to make the slide to a free to play MMO so Blizzard can replace it with another pay to play MMO.
"Both items will cost $10 each, however Blizzard is donating $5 of each monk sold to the Make-a-Wish Foundation until December 31, 2009 at 11:59 PDT."
Come 2010, Blizzard is going to pocket every cent and not give a damn about the make a wish foundation.
So you pay $15 a month for a game and extra for items?
But does it support Crysis?
Anyone else think the Pandaren Monk is a rip off of Kung Fu Panda?
Yep.
Anyone else think the Pandaren Monk is a rip off of Kung Fu Panda?
FINALLY!!... I almost gone crazy from seeing no comments about that... its fking obvious!!!
Pandaren were introduced in Warcraft 3: TFT, which came out in 2003.
Pandaren were introduced in Warcraft 3: TFT, which came out in 2003.
Thank you.
WC3 TFT is still great by the way. DoTA is horrible though...
I hope it remains harmless... useless shit or barely useful shit only please...
I haven't played it for around 2 years now, but I don't want to see Blizzard ruin its Warcraft franchise (I loved the lore, at least before the first expansion).
Pandaren were introduced in Warcraft 3: TFT, which came out in 2003.
Oh, I didn't play that game nearly as much as I played Warcraft II. The picture just made me think of Kung Fu Panda.
There is no need for all you wow players to get your panties in a bunch. So far its only the release of a collectible pet. Lets just say they do impliment a limited content buying system.. would that upset all the people who wasted endless hours grinding/pvping for your "special" gear when you could have just bought it for $10? That is the trouble in a game where all of the "special" gear you have equipped is important to how well you do. If this upsets you, play a skill based game like GW and the soon be be released GW2.
People already have access to buying items for real money outside the game. I see accounts on craigslist all the time and I'm sure there's other outlets go buy what you want. If Blizzard can cash in on it, donate some money, and make the game better, support the idea.
I have no problems with buying "cosmetic" items, but once they start selling epics and other gear that affects PvP and the whole attitude of the game, im out! I can see it now, "Looking for group must have epics bought from web store, i will check armory before invite!" sigh me thinks star wars the old republic is looking better and better every day.
In a single player experience you got a story, an experience... in a MMO you got gameplay only.
You do know there is a huge story behind WoW, right? It's not only gameplay, a lot of people play the game for the lore of Warcraft. Now, differing opinions will either say that they've ruined the lore or have moved it forward nicely, but neither opinion discounts that there is a huge story going on, just as much, if not moreso than a lot of single player games.