New 3D Graphics Card Features in 2006

Parallax Mapping

Parallax mapping replaces bump mapping for representing the plasticity of cracks and furrows in stone walls. The new shift effect in textures makes differences in depth appear more dynamic; this effect is found in games like F.E.A.R. and Splinter Cell 3 - Chaos Theory.

A displacement trick in the textures with the PixelShader 3 creates the illusion of depth in bullet holes.

Parallax mapping with the PixelShader 3 is also used in Splinter Cell 3. Holes in the ground have more optical depth, though depressions in the 3D surface are not realistic.

The stones gain in plasticity, but lose contour and shape.
Create a new thread in the US Reviews comments forum about this subject
This thread is closed for comments
No comments yet
    Your comment