GeForce 3D Vision: Gaming Goes Stereo

Benchmark Results: Far Cry 2

We’re at a point where you can stack the latest graphics processors three and four high, enabling performance that is nearly processor-bound at the highest resolutions. The question seems to be: what to do with all of that graphics muscle? We’re seeing AMD and Nvidia use some of it for general-purpose processing through tools like AMD’s Video Converter and Badaboom.

GeForce 3D Vision is yet another use of any extra graphics horsepower you might have over and above the accepted 60 frame per second (FPS) threshold. By no means does the technology come for free—two images are being generated (one each for the left and right eye), so it’s only natural that measured frame rates take a corresponding hit.

The fact that frame rates are almost evenly halved is a good sign that the software enabling 3D Vision isn’t gobbling up a ton of performance through overhead.

Now, it’s important to understand that the “experience” in Far Cry 2 is still that of a game running at 30 frames per second (FPS) with 4x anti-aliasing (AA) enabled at 1680x1050. The 63 FPS with stereo disabled turns into a pair of 28 FPS images. At that speed, the game is playable, but the slowdown is certainly perceptible.

Let’s look at just a couple more game tests to see how consistent these results really are.

Chris Angelini
Chris Angelini is an Editor Emeritus at Tom's Hardware US. He edits hardware reviews and covers high-profile CPU and GPU launches.
  • TheGreatGrapeApe
    Interesting, but I'm surprised that this came out before an updated and finalized GTX295 review.

    nV's recent flurry of 3D stereo-vision and Charlie @ the InQ's pre-emptive bashing of it have been interesting, but it reminds me of Matrox's wonderful surround-view feature, which is great, but it's still niche and will remain so.

    Not my cuppa, but at least the tech is moving forward so who knows about the future.

    I'm one of those people who see the rainbow effect on Gen3 DLP screens with 360hz colour wheels, so I have a feeling these new glasses won't improve the headaches anymore than the faster wheel solved my rainbow vision. Now synch some shutter glasses on a 480hz plasma... ;)
    Reply
  • gmt325gh
    nice...
    just one small problem .... what about people who wear glasses ???!!! :P
    Reply
  • Nice article, but you're forgetting about something...Pc's are not only used for gaming, and if NVidia wants to make this really popular they MUST find a way to make movies work with their glasses.Currently there are very few titles that are in 3D, most are old, and the new ones are expensive, and so far converting a regular movie to stereoscopic 3D is almost impossible, and the quality is not what you'd expect. Also...besides providing their own hardware and a new Vista compatible driver, what did NVidia came up with that surpasses all the other 3D shutter glasses on the market(eDymensional..etc.), giving to account that all the titles you tested work with/the same(look,FPS etc.)with any stereoscopic glasses?
    Reply
  • cangelini
    TheGreatGrapeApeInteresting, but I'm surprised that this came out before an updated and finalized GTX295 review.nV's recent flurry of 3D stereo-vision and Charlie @ the InQ's pre-emptive bashing of it have been interesting, but it reminds me of Matrox's wonderful surround-view feature, which is great, but it's still niche and will remain so. Not my cuppa, but at least the tech is moving forward so who knows about the future.I'm one of those people who see the rainbow effect on Gen3 DLP screens with 360hz colour wheels, so I have a feeling these new glasses won't improve the headaches anymore than the faster wheel solved my rainbow vision. Now synch some shutter glasses on a 480hz plasma...
    Grape,

    It's coming. I sent all of the hardware to Thomas, who has a second GTX 295, which means we'll be able to deliver benchmarks of two 295s versus a pair of X2s and so on down the line. I'm over at CES, so all of this had to be finished up before the show. Should be worth the wait. I'm looking forward to see what four-digits worth of graphics horsepower is capable of, to be sure.

    I had the chance to check out Nvidia's competition tonight at the show and am currently working on a news story about it. Not. Impressed.
    Reply
  • enewmen
    This brings be back to the Asus V6600 GeForce Deluxe card I got in 1999. At that time, the 'Dagoth More Zoological Gardens' with the VR-Glasses was the most awesome sight I've ever seen on a PC. This worked with Ultima9 as well as a nice surpirse :)

    I'm surprised I havin't seen (mainstream) 3-D displays without glasses yet. I've seen some samples of this in the past with small screens.
    Reply
  • cangelini
    Totally remember that myself. That was actually one of the first video cards I ever reviewed =)
    Reply
  • This reminds me that Sony showed a stereo version of Gran Turismo 5 running on a PS3 AND that the RSX is a NVidian board...
    Reply
  • LCD shutter glasses again??? Really? Yawn. Where are the glasses that beam images directly onto my retinas or even a set of lcd glasses that are actually 2 tiny HD monitors but still light enough to wear comfortably...
    Reply
  • Fadamor
    I need to point out an apparent error in nVidia's statement regarding TV's... I purchased a Samsung 40" LCD TV (Model number LN40A650) just prior to the holidays that has 120 Hz HDMI ports (4 of them) AND has 120 Hz refresh rate. So there ARE large screens out there that should be able to support the 3D technology.
    Reply
  • GlItCh017
    gmt325ghnice... just one small problem .... what about people who wear glasses ???!!!
    I would guess that it fits over glasses.
    Reply