Benchmark Results: World In Conflict
We won’t belabor the performance point—almost like clockwork, enabling GeForce 3D Vision halves frame rates. Assuming that you want to game at your display’s native resolution (and assuming you’d be buying a 22” panel), it isn’t hard to draw conclusions about the sort of horsepower you’d need at minimum to play comfortably.
While, in theory, you could step all the way back to a GeForce 8800 GT and support 3D Vision, anything less than a GTX 260 or so will require compromises in image quality beyond what Nvidia requires in order to get these games fully compatible.
nV's recent flurry of 3D stereo-vision and Charlie @ the InQ's pre-emptive bashing of it have been interesting, but it reminds me of Matrox's wonderful surround-view feature, which is great, but it's still niche and will remain so.
Not my cuppa, but at least the tech is moving forward so who knows about the future.
I'm one of those people who see the rainbow effect on Gen3 DLP screens with 360hz colour wheels, so I have a feeling these new glasses won't improve the headaches anymore than the faster wheel solved my rainbow vision. Now synch some shutter glasses on a 480hz plasma... ;)
just one small problem .... what about people who wear glasses ???!!! :P
It's coming. I sent all of the hardware to Thomas, who has a second GTX 295, which means we'll be able to deliver benchmarks of two 295s versus a pair of X2s and so on down the line. I'm over at CES, so all of this had to be finished up before the show. Should be worth the wait. I'm looking forward to see what four-digits worth of graphics horsepower is capable of, to be sure.
I had the chance to check out Nvidia's competition tonight at the show and am currently working on a news story about it. Not. Impressed.
I'm surprised I havin't seen (mainstream) 3-D displays without glasses yet. I've seen some samples of this in the past with small screens.
I would guess that it fits over glasses.