GeForce 3D Vision: Gaming Goes Stereo
Features
By
Chris Angelini
published
Test Setup
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| System Setup | |
|---|---|
| CPU | Intel Core i7 920 @ 3.8 GHz |
| Motherboard | Asus Rampage II Extreme |
| Memory | 6 GB Corsair Dominator DDR3-1333 (2 GB x2) |
| Graphics | Nvidia GeForce GTX 280 1GB, GeForce driver version 180.81—pre-release |
| Storage | Seagate Barracuda 7200.10 250 GB |
| Power | Cooler Master UCP 1100W |
We tested with the following games:
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| Software Setup | |
|---|---|
| Crysis | 1680x1050, 0xAA/4xAA, Shadows and shaders low, Post processing medium, Motion blur off. All other settings High |
| Far Cry 2 | 1680x1050, 0xAA/4xAA, Post FX: Low, Bloom disabled, all other settings Very High |
| World in Conflict | 1680x1050, 0xAA/4xAA, Shadows and Bloom disabled, all other settings Very High |
| Left 4 Dead | 1680x1050, 0xAA/4xAA, film grain turned off, all other settings Very High |
| Call of Duty: World at War | 1680x1050, 0xAA/4xAA, Glow and DOF off, all other settings maximized |
| Fallout 3 | 1680x1050, 0xAA/4xAA, all other settings Very High |
| Unreal Tournament 3 | 1680x1050, 0xAA/4xAA, World detail set to 3 |
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Prev Page Finding A Compatible Display Next Page Subjective Tests: The Hard PartChris Angelini is an Editor Emeritus at Tom's Hardware US. He edits hardware reviews and covers high-profile CPU and GPU launches.
