Benchmark Results: Left 4 Dead
The performance penalty goes up as you apply AA and anisotropic filtering (AF). But overall, there’s still very little overhead seen in Left 4 Dead. And even with AA turned on, performance remains reasonable. In essence, the GTX is a cutting-edge card, so to have it cut to such meager frame rates is a shock. Fortunately, you can use two-way SLI to get your performance back up where it should be, if that makes sense. Whereas you might not have considered a second card for a jump from 100 to 175 FPS, in this case it might actually make good sense to jump from 45 FPS to something notably higher in a platform running a stereo setup.
nV's recent flurry of 3D stereo-vision and Charlie @ the InQ's pre-emptive bashing of it have been interesting, but it reminds me of Matrox's wonderful surround-view feature, which is great, but it's still niche and will remain so.
Not my cuppa, but at least the tech is moving forward so who knows about the future.
I'm one of those people who see the rainbow effect on Gen3 DLP screens with 360hz colour wheels, so I have a feeling these new glasses won't improve the headaches anymore than the faster wheel solved my rainbow vision. Now synch some shutter glasses on a 480hz plasma... ;)
just one small problem .... what about people who wear glasses ???!!! :P
It's coming. I sent all of the hardware to Thomas, who has a second GTX 295, which means we'll be able to deliver benchmarks of two 295s versus a pair of X2s and so on down the line. I'm over at CES, so all of this had to be finished up before the show. Should be worth the wait. I'm looking forward to see what four-digits worth of graphics horsepower is capable of, to be sure.
I had the chance to check out Nvidia's competition tonight at the show and am currently working on a news story about it. Not. Impressed.
I'm surprised I havin't seen (mainstream) 3-D displays without glasses yet. I've seen some samples of this in the past with small screens.
I would guess that it fits over glasses.