Benchmark Results: Far Cry 2
We’re at a point where you can stack the latest graphics processors three and four high, enabling performance that is nearly processor-bound at the highest resolutions. The question seems to be: what to do with all of that graphics muscle? We’re seeing AMD and Nvidia use some of it for general-purpose processing through tools like AMD’s Video Converter and Badaboom.
GeForce 3D Vision is yet another use of any extra graphics horsepower you might have over and above the accepted 60 frame per second (FPS) threshold. By no means does the technology come for free—two images are being generated (one each for the left and right eye), so it’s only natural that measured frame rates take a corresponding hit.
The fact that frame rates are almost evenly halved is a good sign that the software enabling 3D Vision isn’t gobbling up a ton of performance through overhead.
Now, it’s important to understand that the “experience” in Far Cry 2 is still that of a game running at 30 frames per second (FPS) with 4x anti-aliasing (AA) enabled at 1680x1050. The 63 FPS with stereo disabled turns into a pair of 28 FPS images. At that speed, the game is playable, but the slowdown is certainly perceptible.
Let’s look at just a couple more game tests to see how consistent these results really are.
nV's recent flurry of 3D stereo-vision and Charlie @ the InQ's pre-emptive bashing of it have been interesting, but it reminds me of Matrox's wonderful surround-view feature, which is great, but it's still niche and will remain so.
Not my cuppa, but at least the tech is moving forward so who knows about the future.
I'm one of those people who see the rainbow effect on Gen3 DLP screens with 360hz colour wheels, so I have a feeling these new glasses won't improve the headaches anymore than the faster wheel solved my rainbow vision. Now synch some shutter glasses on a 480hz plasma... ;)
just one small problem .... what about people who wear glasses ???!!! :P
It's coming. I sent all of the hardware to Thomas, who has a second GTX 295, which means we'll be able to deliver benchmarks of two 295s versus a pair of X2s and so on down the line. I'm over at CES, so all of this had to be finished up before the show. Should be worth the wait. I'm looking forward to see what four-digits worth of graphics horsepower is capable of, to be sure.
I had the chance to check out Nvidia's competition tonight at the show and am currently working on a news story about it. Not. Impressed.
I'm surprised I havin't seen (mainstream) 3-D displays without glasses yet. I've seen some samples of this in the past with small screens.
I would guess that it fits over glasses.