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WinTV-HVR 1600 TV Tuner

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Test Configuration

All benchmarks were determined on an Athlon 1.2 GHz platform. Additionally, we used a Pentium 4 system with a frequency of 1.5 GHz.

Athlon System
CPU: AMD Athlon 1.20 GHz, 133 MHz FSB DDR
Motherboard: ASUS A7M266 (AMD760 chipset) Bios: 1004 C Beta
Memory: Micron 2 x 128 MB DDR-SDRAM, PC2100, CL2.5
Hard drive: Seagate ST313021, 12 GB, 5400 U/min
Chipset driver: VIA 4in1, V4.29a Final
Pentium 4 System
CPU: Intel Pentium 4 1,5 GHz, 100 MHz FSB (Quad-pumped)
Motherboard: ASUS P4T (i850 chipset) Bios: 1001
Memory: Samsung 2 x 128 MB RDRAM PC800
Hard drive: Seagate ST313021, 12 GB, 5400 U/min
Chipset driver: Intel IDE driver V6.1 Build 6.10.003 and Intel chipset driver V2.80.008
Software
OS: Windows 98SE 4.10 Build 2222A
DirectX: 8.0a (4.08.00.0400), German
Graphics Cards
Kyro II (Hercules 3D Prophet 4500)
175 MHz chip clock rate, 175 MHz memory clock rate (SDR)
64 MB SDRAM memory (5 ns)
GeForce2 MX (ASUS AGP-V7100)
175 MHz chip clock rate, 166 MHz memory clock rate (SDR)
32 MB SDRAM memory (128 bit bus)
GeForce2 GTS (ASUS V7700 Pure)
200 MHz chip clock rate, 166 MHz memory clock rate (DDR)
32 MB DDR SGRAM memory (128 bit bus)
ATI RADEON
166 MHz chip clock rate, 166 MHz memory clock rate (DDR)
32 MB DDR SGRAM memory (128 bit bus)
Graphics Card Drivers
Hercules 3D Prophet 4500 64 MB: Hercules Beta v7.56
NVIDIA GeForce2 MX: NVIDIA reference driver v6.50
NVIDIA GeForce2 GTS: NVIDIA reference driver v6.50
ATI RADEON: v 4.13.7093
Benchmarks
Quake3 Arena OpenGL-API with HW transformation support
Retail version V1.16
command line = +set cd_nocd 1 +set s_initsound 0
Graphics detail set to 'Normal' and "High"
Benchmark using 'Q3DEMO1' Demo Demo001
Aquamark DirectX-8-API with T&L and DX8 features
V1.2 (Aquanox)
FSA: none
Texture: 24 MB
Pixelshader: no
MDK2 OpenGL-API with hardware-based T&L
Mipmap
trilinear filtering
Texture quality high
Disable 3D sound acceleration
Evolva (Bump) DirectX-7-API with T&L support
V1.2. Build 944
Dot Bump Mapping
3DMark2000 Synthetic DirectX-7 benchmark
V1.1 Build 340
MBTR DirectX-7-API without T&L
Mercedes Benz Truck Racing V1.09 Beta

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