Page 1:AMD's Tahiti Pro Goes Heads-Up With Nvidia's GF110
Page 2:Tessellation Performance And Audio Output
Page 3:Overclocking With XFX’s R7950 Black Edition
Page 4:Test Setup And Benchmarks
Page 5:Benchmark Results: 3DMark 11
Page 6:Benchmark Results: Battlefield 3
Page 7:Benchmark Results: Crysis 2
Page 8:Benchmark Results: The Elder Scrolls V: Skyrim
Page 9:Benchmark Results: DiRT 3
Page 10:Benchmark Results: World Of Warcraft: Cataclysm
Page 11:Benchmark Results: Metro 2033
Page 12:Benchmark Results: Sandra 2012
Page 13:Benchmark Results: MediaEspresso 6.5 And LuxMark
Page 14:Benchmark Results: vReveal
Page 15:2D Performance Via GDI And GDI+
Page 16:CrossFire And SLI: 3DMark 11
Page 17:CrossFire And SLI: Battlefield 3 And Crysis 2
Page 18:CrossFire And SLI: DiRT 3, Metro 2033, And LuxMark
Page 19:Power, Temperatures, And Noise
Page 20:CrossFire And SLI: Power Consumption And Noise
Page 21:One Year Later: A Great GeForce GTX 580 Alternative
2D Performance Via GDI And GDI+
While it may not be as sexy as 3D performance, 2D rendering is still important. While there is a clear trend towards rendering 2D content using Microsoft’s more modern Direct2D API, it’s a safe bet that more than 90 percent of all applications in use today still rely on the drawing functionality provided by the older GDI (Graphics Device Interface) and GDI+. Most user interface elements, such as frames, buttons, and toolbars, are rendered using these components, though. Meanwhile, older programs created for very specific purposes rely completely on this rendering method for all of their 2D objects. That’s why we decided to test 2D performance as well.
As in our Radeon HD 7970 coverage, the two Tahiti-based cards are the only ones that stumble with regard to direct (hardware-accelerated) output to the display, and not buffered and unaccelerated output in the form of a DIB (device-independent bitmap). It looks like nothing has changed in this metric since we tested with the launch driver.
Again, it’s unlikely that this score will result in a tangible real-world performance hit. However, it’s interesting that the older Radeons do a lot better. Our guess is that hardware acceleration for direct text rendering is still immature, since that score is even slower than the non-accelerated software solution using a DIB. Obviously, a little driver tweaking is in order, even if we're using the third driver revision seen since the 7970's debut.
The Radeon HD 7950 only achieves half of the text output of a Radeon HD 6970, putting it on par with the integrated GeForce 7025 GPU found in Nvidia's aging nForce 610i chipset.
Surprisingly, the Radeon HD 7950 is faster than the 7970 in our stretching test's direct output mode, reaching scores similar to those of the Radeon HD 6970. At the same time, we see that the cards perform better in software mode across the board.
Meanwhile, simple copy operations (blitting) show very little variation between cards, and only the GeForce GTX 580 is faster taking the direct route than using the detour through the buffer (a clear sign that hardware acceleration is being used more efficiently). Once again, AMD’s software implementation of this previously hardware-accelerated feature still needs some work.
Both the Radeon HD 7970 and 7950 fall behind by a small margin when drawing lines. The remainder of our benchmarks show all of the contenders performing quite similarly, though.
Both splines and rectangles are apparently accelerated quite well when they are rendered sequentially, since the direct output path is faster than the software version in either case. This performance delta is especially apparent in the triangles test. The exact opposite applies when it comes to drawing polygons, where buffered output is much higher.
AMD has certainly improved its drivers since the first time we took a closer look at 2D performance, though the Radeon HD 7900s continue falling behind previous-generation boards when tasked with hardware-accelerated text output, achieving half the performance of older cards. Stretching and drawing lines could also be faster on the new cards.
Now, in context, it’s unlikely that you’d notice any visible slow-downs in everyday tasks. The lower performance could become apparent when you move longer pieces of floating text in programs like Corel 14. The 2D situation is much-improved compared to what we saw when the Radeon HD 5870 launched, but it still needs some work.
- AMD's Tahiti Pro Goes Heads-Up With Nvidia's GF110
- Tessellation Performance And Audio Output
- Overclocking With XFX’s R7950 Black Edition
- Test Setup And Benchmarks
- Benchmark Results: 3DMark 11
- Benchmark Results: Battlefield 3
- Benchmark Results: Crysis 2
- Benchmark Results: The Elder Scrolls V: Skyrim
- Benchmark Results: DiRT 3
- Benchmark Results: World Of Warcraft: Cataclysm
- Benchmark Results: Metro 2033
- Benchmark Results: Sandra 2012
- Benchmark Results: MediaEspresso 6.5 And LuxMark
- Benchmark Results: vReveal
- 2D Performance Via GDI And GDI+
- CrossFire And SLI: 3DMark 11
- CrossFire And SLI: Battlefield 3 And Crysis 2
- CrossFire And SLI: DiRT 3, Metro 2033, And LuxMark
- Power, Temperatures, And Noise
- CrossFire And SLI: Power Consumption And Noise
- One Year Later: A Great GeForce GTX 580 Alternative