Intel graphics update: Ray-tracing the way to go for game developers?

Interview – Lots of graphics tech tradeshows are on the calendar for the coming weeks - Siggraph 2008 in Anaheim, IDF Fall in San Francisco, Games Convention in Leipzig and Nvision 08 in San Jose. Intel will play a big role in three of those shows and with Larrabee out and Nehalem almost ready for showtime, we felt it was time to get an update on Intel’s ray-tracing efforts.

There is no better person at Intel to chat about ray-tracing than Daniel Pohl, an engineer who is making some impressive progress in ray-tracing research – a graphics technology that is likely to heavily impact the way graphics and animations are created in the future.

Latest Videos FromTom's Hardware