First StarCraft 2 Patch Detailed, Hitting September

StarCraft II publisher Blizzard has released details of what fans can expect from Patch 1.1 when it hits in the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, and support for Nvidia's 3D Vision, along with some tweaks to gameplay that were outlined as follows:

Jane McEntegart
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Jane McEntegart is a writer, editor, and marketing communications professional with 17 years of experience in the technology industry. She has written about a wide range of technology topics, including smartphones, tablets, and game consoles. Her articles have been published in Tom's Guide, Tom's Hardware, MobileSyrup, and Edge Up.

  • tektek2000
    I hope lurkers will find there way back.... missed those cute agro moles!
    Reply
  • TheDuke
    miss those lurkers too
    they're in the map editor but i don't see them making a return until maybe the expansions
    Reply
  • ChromeTusk
    I wonder how the changes will affect the single player story mode.
    Reply
  • vbdotnetrulz
    The ultralisk change is hardly a nerf. They are losing 5 damage against armored, but their cleave ability now applies to buildings as well which is very useful. That being said, I can't wait for the patch.
    Reply
  • pollom
    we want, Multilingual pack for Latin america version!
    Reply
  • planchero
    Still waiting for them to get rid of the necessity for internet to play :(
    Reply
  • rmse17
    LoL. They say tanks are doing too well.. but in SC tank siege damage is 70. And it works just fine.

    Blizz... round robin nerfing is not a solution to game balance. Ever notice how 90% of balance changes in all patches (beta and now) are nerfs?

    They nerf a unit, then they have to nerf another, cause it became too powerful following the original nerf, etc, etc. *sigh* at least there is still SC1 to come back to
    Reply
  • > at least there is still SC1 to come back to

    SC1 at its present form is a culmination of "nerfs". Balancing the game is a continuous process.

    If there's one thing I'd like to see nerfed in SC2, it would be those friggin void rays.
    Reply
  • Godfail
    plancheroStill waiting for them to get rid of the necessity for internet to play
    Necessity is only to activate, just like most Microsoft products (unless you phone them in). As far as custom games go, they are played Peer to Peer, so if you understand basic routing and port forwarding, the furthest you are from another player is two hops on a LAN.
    Reply
  • Godfail
    rmse17LoL. They say tanks are doing too well.. but in SC tank siege damage is 70. And it works just fine. Blizz... round robin nerfing is not a solution to game balance. Ever notice how 90% of balance changes in all patches (beta and now) are nerfs? They nerf a unit, then they have to nerf another, cause it became too powerful following the original nerf, etc, etc. *sigh* at least there is still SC1 to come back to
    Have you actually been playing SC2? Seige tanks really are a lot more powerful than in SC1, it's a different game. And if you don't understand that, I don't think you should be making comments about how to balance.
    Reply