'Daylight' First 3rd-Party Game Using Epic's Unreal Engine 4

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • Hmmm....Triple AAA Engine for casual gaming. Not sure what to make of it.
    Reply
  • anxiousinfusion
    Looks like an Amnesia with ghosts.
    Reply
  • shikamaru31789
    Sounds kind of like Slender. A defenseless protaganist with nothing but a light source. But unlike Slender, it has an actual story and much better graphics.
    Reply
  • dark_knight33
    Hope she can write better than she can voice act. She was terrible in ME3.
    Reply
  • ragenalien
    dark_knight33Hope she can write better than she can voice act. She was terrible in ME3.
    She's terrible at just about everything. She's an above average looking "gamer girl" that the media likes to tote around.
    Reply
  • Kami3k
    dark_knight33Hope she can write better than she can voice act. She was terrible in ME3.
    Her spot should of been taken by the reporter in ME1 you help out, Emily Wong.

    Instead we get battle tits, I mean news.
    Reply
  • nolarrow
    I appreciate the new engine and I'm glad things are moving forward, but why can't we get a game that actually looks like the samaritan demo (ue3) before we jump to the next thing?

    The focus today seems to be on physics and particles and real time rendering which is great - but can we get textures first? Seems like a simple fix. Gfx cards with more vram and larger file sizes would do the trick right? I compare crysis, skyrim or crysis 2 vanilla versions to modded versions with high res textures and the difference is immeasurable.

    All this real time rendering and particle stuff is great don't get me wrong. But the amount of processing power required to accurately render 'dust in the air' seems wasted when you can get close to a wall in an fps and the textures look like ass. Even when explosions and particles are rendered before hand it's really not that much different (see turning on/off physx in a game that supports it).
    Reply
  • guardianangel42
    She writes now?

    I liked Emily Wong; she was awesome. An almost overeager reporter whose ideas should never have worked expect she had the foresight to approach the player for help and managed to achieve two stories of a lifetime.

    I was thoroughly looking forward to seeing her again and giving her that exclusive interview I promised.

    Instead I got Chobot and Emily got killed on Twitter.

    An ignoble end to a noble woman.
    Reply
  • cats_Paw
    Unreal Engine 4, Check
    Survivial Horror, Check
    Valve (20$), Check
    Replayability, Check

    So far so good. Only downside is short gameplay.... we will have to see, i like supporting small business.
    Reply
  • athlondude
    Could give two shits less, ever since these jerks sold out to the console regime, they have done nothing more than put out shocolate covered shit! Wont be getting any of my money!
    Reply