AMD APU13: AMD Talks DirectCompute in Gaming

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • mrmike_49
    a waste of compute power to model hair - games don't really need this
    Reply
  • clonazepam
    "collision detection is performed to ensure that strands do not pass through one another, or other solid surfaces such as Lara's head, clothing and body"

    Sure, but it will go straight through the seams, so Lara's TressFX hair is constantly decapitating her, going right through the seam where the head connects to the body. I turned it off.
    Reply
  • doron
    11965585 said:
    a waste of compute power to model hair - games don't really need this

    The same can be said about any other eye candy.

    Also, considering the fact that human characters are probably the most unrealistic thing in a game currently, this is a good step forward visually-wise.
    Reply
  • bharatwd
    i agree with mike.........all im seeing is stupid hair......and AA etc.......we dont need all this.....when im gaming honestly.....i dont even remember if her ponytail is tied or flying all over my monitor......they add stupid extras just so u buy new cards...im still very happy with my 4870......it plays everything on medium except crysis......bioshock on 4870 looked amazing................and they have made ppl believe u need 100fps....and everything must be played on ultra to get maximum pleasure.......ull enjoy the game as much as on medium.......and a little over 30fps is more than adequate......even if u have extra money to throw.......i dont see the point when ppl buy 780ti n game on a 1280 monitor........go 2560........that would be a better investment.
    Reply
  • bharatwd
    Next time give me a Bald Lara Croft...will you!!!
    Reply
  • Hashwagon
    "We don't need ragdoll physics in games" You guys that say we don't need this are afraid to be happy. Why not innovate games? Some of us like to be as immersed as possible and I guess you others can stick with black and white monitors with 2D games.
    Reply
  • itheral
    I'm honestly surprised the reaction to this stuff isn't better. In the last 5 years or so graphics have improved a huge amount, but we've been stuck with hair that's barely changed in the last 15 years. Even if it seems like a minor thing, this is a big step, and could be applied to other things as well
    Reply
  • ohim
    @bharatwd like it or not everything evolves, hair might be a small thing, but add it to realistic shadows, specular light etc etc that evolved with every iteration of DirectX or graphics cards and we will eventually enjoy great visuals and maybe great content... otherwise why the hell did you got a 4870 when VGA graphics was enough for decent visuals and game content. Don`t be a hypocrite about it.
    Reply
  • derekullo
    Even with a bald Lara Croft, Dave Croft, they are still going to have to ray trace the ideal shine his or her head would reflect.
    Reply
  • Kewlx25
    Tech moves forward small steps at a time, until there is some critical mass for bunch of related features.

    You don't go from the Earth to the Moon in a single jump, you get there a little bit at a time, but you don't realize how far you have come until you look back and see the small orb you call Earth.
    Reply