Graphics Rendering Technology Comes Full Circle: AMD Introduces Forward Rendering Path For Unreal (Updated)

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • coolitic
    Umm, isn't deferred ONLY compatible with post-process and temporal AA?
    Reply
  • Dosflores
    Good old forward rendering and MSAA are great for VR. Even the greatest graphics look terrible on a HMD when there isn't any AA method implemented. Of course, you only have to stand that on mobile and PlayStation VR, but fortunately Unreal Engine 4 excels in both.
    Reply