Bioware Acknowledges 'Mass Effect: Andromeda' Criticism

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Nathaniel Mott
Freelance News & Features Writer

Nathaniel Mott is a freelance news and features writer for Tom's Hardware US, covering breaking news, security, and the silliest aspects of the tech industry.

  • dstarr3
    Well, there are a lot of problems that the game has that I don't think can really even be fixed. Like the voice acting. Generally, all of the acting is quite bland. I think by design, as well. There were many lines that were delivered as blandly as possible so that it could fit into multiple contexts. And when you tells your actors to stay bland for so many lines of dialog, you just get a game full of bland acting. And I don't think BioWare has the time or money at this point to completely rerecord and then reanimate most of the dialog in the game. That's just not going to happen.
    Reply
  • MatchstickMan
    Agreed with DSTARR3. The biggest problems I have with the game are the dialogue and the acting. BioWare won't completely rewrite the game to fix that, but I can hope they will learn for the next game.

    From the article: "..it seems as if Bioware merely imported the facial animation from Mass Effect 2 or 3..."

    Oh God, I wish that were the case. Having just played the original trilogy, the animation was significantly better. ME:A just feels deadpan all the time.

    In general, I have really been enjoying the game. Once you get past the specific dialogue and the character animation, the story and the game are still pretty fun. Most of the issues I have end up being really nit-picky, like your companions not coming with you through the gravity wells but rather being teleported at the very end. Or your companions dropping from orbit after exiting the Nomad from time to time...
    Reply
  • delaro
    I find this hardly surprising with EA owning Bioware. EA has a reputation of rushing products to the shelf before they are streamlined and sometimes even stable. They makes that $60 a copy and players get to suffer.
    Reply
  • dstarr3
    Well, that, and this was developed by BioWare's B-team. It was never going to be as good anyway.
    Reply
  • rantoc
    Multi GPU performance is soo soo (even with *shivers* fxaa - blurr "aa". Temporal is nice singlecard aa (yet again quite blurry) but it destroys sli/cf busses/performance due to reliance on prev frame IE the prev frame needs to be transfered to other card while processing the current drawn) and the facial animations is bad at times but beside those short-comings i like the title and would still recommend it any day (or night!)
    Reply
  • ddpruitt
    I think we all saw this coming when BioWare lost what made them BioWare and it became just another ATM that EA would run into the ground.
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  • DerpDerp1234
    A EA game that wasn't coded correctly nor finished? What??? Color me surprised!
    Reply
  • Jim90
    Once again we see alpha/beta testing taking place after the 'official release'. Utterly shocking and a bit sickening. There's really no excuse for this. You know, in the old/gold days - before the internet - games had to be properly tested before release...you couldn't 'patch' them later.

    I blame the (apparent) 'fast' internet - the developers now think ALL issues can be resolved 'quickly' by a post-release patch system that they firmly believe is acceptable to the buying public. Inexcusable!
    Reply
  • extremepenguin
    What we need as gamers is to actually send a message that we wont tolerate buggy poorly written releases. The pre orders alone for this game probably made it break even once that happens they have very little incentive to release a solid product at day 1 we need a big AAA title to flop and flop hard to send a message that we wont tolerate this kind of stuff any more.
    Reply
  • mapesdhs
    Add to the above the ridiculous infestation into the game of SJW politics. What a mess...
    Reply