Jim Sanders, Director of Visual Effects and Technical Art at Gearbox Software, and Kevin Newkirk, a technical artist from Nvidia, take a look at the usage of GPU-accelerated effects in Borderlands 2. They look at how and why they were implemented, but also take some time to do a comparison between the PC version of the game with GPU-accelerated effects, and the console version, which lacks those effects. They also take a quick peek at how the original visuals for Borderlands were developed and why they decided to give the game the slightly different look and feel.
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