Kicking Dinos To Death With HTC Vive Trackers

We’ve fought our way through a terrifying island of dinosaurs before in Cloudgate Games’ Island 359, but at GDC, the developers added full-body tracking (sort of) using three HTC Vive trackers. We revisited the island, and this time we brought another weapon: Our tracked feet, with which we curb stomped a bunch of dinos into oblivion.

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Seth Colaner previously served as News Director at Tom's Hardware. He covered technology news, focusing on keyboards, virtual reality, and wearables.

  • Jeff Fx
    Want.

    So many games become possible with foot trackers. From jumping platformers to sports games.
    Reply
  • John Nemesh
    If there is more than a single game (very, VERY likely) that support multiple trackers, I will buy a few! Hell, I am already in it for $2800 (PC + Vive), what's another $300?
    Reply
  • kcarbotte
    19365982 said:
    If there is more than a single game (very, VERY likely) that support multiple trackers, I will buy a few! Hell, I am already in it for $2800 (PC + Vive), what's another $300?

    I think that's what Valve/HTC are banking on with the accessory ecosystem.
    I think it will eventually be pretty common for Vive owners to have two or three trackers and an array of accessories for them, such as these foot and belt clips and the various guns we've seen.

    Someone really into shooters might consider picking up a Rifle, one or two pistols, and maybe a shotgun peripheral to cycle through. I could even see a generic mele-type weapon that could be used to mimic swords, crowbars, or chainsaws.

    So much possibility. Especially for VR arcades.
    Reply
  • grimfox
    I'm surprised no one has tried using an external array like a Kinect2.0 for body tracking. Combining the wand and headset data with even a rough body position feedback could really be far more effective and cheaper solution. As opposed to buying half a dozen trackers.
    Reply
  • kcarbotte
    19369484 said:
    I'm surprised no one has tried using an external array like a Kinect2.0 for body tracking. Combining the wand and headset data with even a rough body position feedback could really be far more effective and cheaper solution. As opposed to buying half a dozen trackers.

    actually, someone is experimenting with that idea.
    https://www.youtube.com/watch?v=3OYY5n4U4JA
    Reply