Intel to improve video, vertex shading in its IGCs

San Francisco (CA) - Intel is trying to convince entry-level gamers to accept integrated graphics with a new hardware vertex shader for its G965 graphics chip. At the Game Developers Conference in San Francisco, the company showed off some demos of popular first person shooters on the chip and also challenged journalists to pick out the integrated graphics-powered computer against a computer running a discrete card.

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Humphrey Cheung was a senior editor at Tom's Hardware, covering a range of topics on computing and consumer electronics. You can find more of his work in many major publications, including CNN and FOX, to name a few.