Google Daydream VR Ditches Smartphone, Goes Standalone With Qualcomm Snapdragon 835 VR Platform

15

At its I/O 2017 event, Google revealed that the next stage of the Daydream VR platform requires no smartphone at all; instead, using Qualcomm's Snapdragon 835 VR platform, Daydream VR will come to standalone HMDs.

Latest Videos FromTom's Hardware
Contributor

Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • Sakkura
    While this is a development worth watching, I'd be more interested in standalone VR headsets with more powerful hardware. Not like a full-scale gaming PC, but something more than a smartphone SOC. Going standalone means having more room for a beefier SOC and battery. In my opinion it's a shame not to leverage that.
    Reply
  • eathdemon1
    I wounder if none realtime rendering could be offloaded to a pc wireless? if it can be done, I could see some commercial uses for this.
    Reply
  • Jeff Fx
    A cell phone is a really good fit for this application because it's a good screen and processor that the user was buying anyway, so VR is an inexpensive or free add-on.

    Now they've left the smartest approach to inexpensive VR to Oculus and Samsung. A competitor would have been nice.
    Reply
  • bloodroses
    I'm not real impressed with the idea. The biggest problem with phone based VR systems is that they have a limited field of view. I have the View-Master and the 3D gimmick wore off for me in about a day due to it. Their advantage though is that they are very cheap.

    With this system they're looking at, it appears to have that same field of view limitation; plus I'm sure a higher price tag.
    Reply
  • kcarbotte
    19702866 said:
    While this is a development worth watching, I'd be more interested in standalone VR headsets with more powerful hardware. Not like a full-scale gaming PC, but something more than a smartphone SOC. Going standalone means having more room for a beefier SOC and battery. In my opinion it's a shame not to leverage that.

    Qualcomm's Snapdragon 835 is meant for VR. The company has yet to announce a single smartphone that employs the 835, because it's a bigger, more powerful SoC designed for VR.

    Time will tell how well these perform, but I would suggest that this device is already going to perform much better than Smartphone VR.
    It's already the middle ground you are wishing for.
    Reply
  • Sakkura
    19703147 said:
    Qualcomm's Snapdragon 835 is meant for VR. The company has yet to announce a single smartphone that employs the 835, because it's a bigger, more powerful SoC designed for VR.

    Time will tell how well these perform, but I would suggest that this device is already going to perform much better than Smartphone VR.
    It's already the middle ground you are wishing for.

    "Meant for VR" is just marketing fluff.

    As for Snapdragon 835 phones...

    http://www.gsmarena.com/samsung_galaxy_s8-8161.php

    https://www.sonymobile.com/global-en/products/phones/xperia-xz-premium/performance/

    http://www.gsmarena.com/oneplus_5-8647.php

    http://www.htc.com/us/smartphones/htc-u11/

    http://www.gsmarena.com/xiaomi_mi_6-8507.php

    Snapdragon 835 is pretty much the standard flagship smartphone SOC for the immediate future. Standalone may allow better cooling to get a little more performance out of the SOC, but it's still designed for smartphones above all.
    Reply
  • bit_user
    19702955 said:
    A cell phone is a really good fit for this application because it's a good screen and processor that the user was buying anyway, so VR is an inexpensive or free add-on.

    Now they've left the smartest approach to inexpensive VR to Oculus and Samsung. A competitor would have been nice.
    No, they didn't abandon their Daydream VR spec. They just added a purpose-built HMD as an option for viewing Daydream apps & content.

    Now, the big question is whether Daydream apps can/will start requiring positional tracking. That could be detrimental to their phone-based Daydream platform.
    Reply
  • bit_user
    I hope they go full AR, with the Lenovo HMD. That would be fitting, since Lenovo was their first partner on Tango phones.

    Or, maybe there's a way developers can enable pass-through on this first iteration of their HMDs.
    Reply
  • Alex-Nigma
    I don't really see he benefits of this solution, it still does not have the benefit of power that PCs have and lost its only benefit: price. I am much more likely to buy either a phone on the same socket or a PC VR headset
    Reply
  • ern88
    What's the $$$!!!
    Reply