MIT Researchers Animate Real Objects From Seconds Of Prerecorded Video Footage

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • turkey3_scratch
    For anybody who just read the article you have to watch the attached video to really see how cool and groundbreaking this is.
    Reply
  • Kalimni
    Okay, that's actually really cool. I wonder if this could be applied to video games to generate more realistic physics animations.
    Reply
  • JakeWearingKhakis
    That is insane.. I can't imagine the math behind that!
    Reply
  • WFang
    and if your attention span is particularly short, skip to the fun part of the video at 3m1s:
    https://youtu.be/4f09VdXex3A?t=3m1s
    Reply
  • anbello262
    This is realy a groundbreaking development. I sincerely hope this doesn't die in the underground.
    Best possible outcome would be to have a popular open source implementation of this, for indie developers and small studios.

    This is particularly important for future AR, I believe. Having the digital and physical world interact is the basic principle of AR, after alll.
    Reply
  • turkey3_scratch
    I see a lot of potential for improved special effects in movies.
    Reply
  • kooldj
    Ok, Mind is Blown!
    Reply