Khronos Group to Start Working on a Unified Redesign of OpenGL for PC and Mobile

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  • Gelid03
    This is fantastic news
    Reply
  • Merry_Blind
    This is fantastic news
    Indeed, it is! The future is bright for developers and players alike!
    Reply
  • childofthekorn
    Woo,woo
    Reply
  • Kewlx25
    Only a few years ago the Khronos group said they had no plans to make a lower level API to compete with what AMD was working on, because they saw no practical use for it... lawlawlawlawl.... Now they're afraid of becoming irrelevant.

    Great looking ahead, Khronos.
    Reply
  • rokit
    Yes! They have OpenGL 4.5 that addresses today needs but it would be harder and harder to add new features to it. Its a smart decision and about time.
    AMD has lost the moment they didn't open their solution for so long and made it Windows-only avaliable. But they made a kick to the industry and for that thanks.
    Reply
  • frelled
    Excited to see a cleaned up API from them. OpenGL succeeding is good for Linux gaming.
    Reply
  • kungpaoshizi
    They (anyone) has said this multiple times. And in all the history of OpenGL, nobody wants to work with it because it doesn't make money.
    Reply
  • childofthekorn
    13942425 said:
    They (anyone) has said this multiple times. And in all the history of OpenGL, nobody wants to work with it because it doesn't make money.

    Granted I just browse tech sites but this is the first I've heard it. Typically theres debate about the viability of OpenGLs future usefulness for the very reason they are starting from scratch again. So...from what I gather, problem potentially solved.
    Reply
  • rokit
    http://techreport.com/news/26922/amd-hopes-to-put-a-little-mantle-in-opengl-next
    It seems everything new (DX12,OGL NG) is connected to Mantle. I guess AMD didn't lost then. They already have realisation of everything thats needed and even if some differences will occur they won't be significant enough to write tons of new code.
    Nvidia however didn't want to support Mantle but have no choice but do it through support of DX12 and OGL NG, oh irony)
    Reply
  • childofthekorn
    13961225 said:
    http://techreport.com/news/26922/amd-hopes-to-put-a-little-mantle-in-opengl-next
    It seems everything new (DX12,OGL NG) is connected to Mantle. I guess AMD didn't lost then. They already have realisation of everything thats needed and even if some differences will occur they won't be significant enough to write tons of new code.
    Nvidia however didn't want to support Mantle but have no choice but do it through support of DX12 and OGL NG, oh irony)

    Yeah AMD did pretty well, IMO. Although Mantle won't be fully integrated, it'll help them tremendously with gettin themselves situatied in the OpenGL NG.
    Reply