Microsoft Reportedly Testing AI Commands for Minecraft

What a Minecraft AI Chat Might Look Like
(Image credit: Future)

After 12 years on the market, more than 238 million copies sold, numerous updates, mods and spin-off games, Minecraft remains one of the most popular titles for kids and anyone who is young at heart. Players can build houses, secret lairs or even in-game devices such as a computer that plays Minecraft  (totally meta). But up until now, if you wanted to create anything in the game, you had to spend minutes or hours gathering the materials and putting them together. What if you could just ask a bot to do it for you?

According to Semafor Technology Editor Reed Albergotti, Microsoft has internally demoed a Minecraft feature which would allow players to use natural language commands to direct the characters or create things. Albergotti writes that, though the demo used AI, it was not powered by OpenAI's Prometheus Model, which underpins the Bing Chat service. However, he notes that "Microsoft has no immediate plans" to deploy this feature to a public build of Minecraft.

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Avram Piltch
Managing Editor: Special Projects

Avram Piltch is Managing Editor: Special Projects. When he's not playing with the latest gadgets at work or putting on VR helmets at trade shows, you'll find him rooting his phone, taking apart his PC, or coding plugins. With his technical knowledge and passion for testing, Avram developed many real-world benchmarks, including our laptop battery test.

  • 9cento
    Admin said:
    The company is reportedly testing an AI feature that will allow you to build things with simple prompts.

    Microsoft Reportedly Testing AI Commands for Minecraft : Read more
    Basically going back to textual adventures but with a GUI. One could as well watch a movie, same thing with extra steps lmao
    Reply
  • EduApps
    9cento said:
    Basically going back to textual adventures but with a GUI. One could as well watch a movie, same thing with extra steps lmao
    Not like that. The essence of the game is to build your world by yourself with limited resources (creative mode is more like cheating).
    Reply
  • 9cento
    EduApps said:
    Not like that. The essence of the game is to build your world by yourself with limited resources (creative mode is more like cheating).
    Yeah that was the point of my comment, they're turning something that revolves around creativity into an automated boring crp. Microsoft really can't get its <Mod Edit> together, as always.
    Reply
  • bit_user
    I've long felt it was more rewarding to design an algorithm to solve the rubix cube than to solve it myself. I guess this is sort of like that.

    Bots can obviously spoil or enhance a game, depending on who is using them and how. It just depends on the game.

    I'd argue that there's a lot more downside to bots than upside, if the game is well-designed to begin with. IMO, it's not good design for games to require a lot of grind to level up or acquire resources. That's just game designers being lazy, or perhaps creating incentives for in-game purchases.

    As a developer, I can see how having bots that can play your game could be useful for QA purposes, but only if the bots were quick & easy to train. Even then, they could never fully replace play testers.

    On that last point (i.e. being "quick & easy to train"), we sort of come full-circle to my first point about it being rewarding to design an algorithm to win a game. Except, in this case, what strikes me as interesting is how they used a sort of 2-stage training strategy. In the graphic from the article, it shows how they trained one model to label a much larger dataset for training another algorithm. The basic concept isn't super novel, but I don't know enough to comment on which algorithms they used or how novel their application is, in this context.
    Reply