Oculus Adds Touch Controller Calibration To Oculus App Installation Process

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • problematiq
    Nice, nice.. now all the Oculus users need is the actual controllers.
    Reply
  • Jeff Fx
    18426083 said:
    Nice, nice.. now all the Oculus users need is the actual controllers.

    I can't believe that the company that led this wave of VR is taking this long to catch up with the Vive. Vive owners have been playing real VR games for months now, while Rift users are stuck with 90s-style controller-based gaming.
    Reply
  • jaber2
    Its the fast that eats the slow, not the big eating the small. slow to market you end up playing catch up even though you thought you had all the game devalopers writing games for you, those same game devalopers can switch at an instance without any loyalty to you
    Reply
  • bit_user
    Weird. At the top of the Samsung Z-NAND article (http://www.tomshardware.com/news/samsung-3d-xpoint-z-nand-z-ssd,32462.html), the comment link jumps to the comments of this article, which is just below it.
    Reply
  • cloud-envy
    With both HMDs soon having motion controls, I hope to see some good programs/games. I'm real sick of games like "Battle Dome" and "Armed Against the Undead".
    Reply