The Oculus Rift Touch Controller, Hands On

If you took a game controller and reshaped it to be an extension of your hand, and then mirrored it so that each hand had one, you'd have the feel and the shape and the action of the Oculus Touch controller prototype known as Half Moon.

Now make them wireless, give them sensors and infrared LEDs so that not only your hand movements can be tracked, but your fingers too, so that in addition to using the buttons and triggers and analog sticks, you can point to, punch, grab, poke, pick up, shoot at and throw objects. Then, as if to leave nary a stone unturned, add some haptic feedback. 

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Fritz Nelson is Editor-at-Large of Tom's Hardware US.
  • NightLight
    Great article. The revolution will come soon! I feel as excited as when I first played doom on my 386. Bring it on.
    Reply
  • Vlad Rose
    It looks like a Wii controller for grown-ups :)
    Reply
  • d_kuhn
    More progress, progress is good. I had the chance to play with a DK2 rift (first time) last week and was duly impressed with the level of immersion. Stepping back to the relatively low resolution of the DK2 display would take some adjustment, but the head tracking was so well done that it's a worthwhile tradeoff IMO. Hopefully the next version uses a 4k panel :-)
    Reply
  • jaber2
    Now this is the type of article I came here to see, good job.
    Reply
  • PaulBags
    Sounds expensive & in need of a good setting and space to use; so I would love to see these at arcades.
    Reply