Oculus VR Buying Xbox 360 Controller, Kinect Creator

Oculus Rift announced on Tuesday that it has acquired Carbon Design, the team behind the popular Xbox 360 controller and the original Kinect. Oculus does not provide any financial details regarding the purchase, but does state that the deal is expected to close by the end of the summer.

According to Oculus VR, the Carbon Design team will officially become a key component of the product engineering group. Carbon will be working out of its studio in the Seattle area, and will also work closely with the research and development arm of Oculus VR in the Redmond area.

"A few seconds with the latest Oculus prototypes and you know that virtual reality is for real this time," writes Peter Bristol, Creative Director at Carbon Design. "From a design and engineering perspective, building the products that finally deliver consumer virtual reality is one of the most interesting and challenging problem sets ever."

"This is an entirely open product category. With consumer VR at its inception, the physical architectures are still unknown,” he adds. “We’re on the cutting edge of defining how virtual reality looks, feels, and functions."

The blog also states that Oculus VR has been working with Carbon for almost a year on multiple unannounced projects. Could one of these projects be an Oculus Rift certified controller? That’s a possibility, but so far the only announced product is the Oculus Rift VR headset, which will hit the market whenever it’s finally done.

News of the acquisition follows Oculus VR’s agreement to be purchased by Facebook back in March. Although the deal looks weird from the outside, the Oculus team stated that Facebook understands the potential of VR, that the deal is one of the most important moments for virtual reality… a $2 billion moment.

"It gives us the best shot at truly changing the world. It opens doors to new opportunities and partnerships, reduces risk on the manufacturing and work capital side, allows us to publish more made-for-VR content, and lets us focus on what we do best: solving hard engineering challenges and delivering the future of VR," the company’s blog stated.

Meanwhile Chief Executive Officer Brendan Iribe recently spoke with Bloomberg about seeking out partners to help make the Oculus Rift hardware. He said that the expansion will be modeled after Google’s Android platform, meaning Oculus VR has no intentions of selling 1 billion Rifts by itself.  

"We are openly talking to any kind of partner that wants to jump into VR, and there’s a lot of interest right now," he said.

Follow Kevin Parrish @exfileme. Follow us @tomshardware, on Facebook and on Google+.

  • everlast66
    Oculus starts to look more and more like a losing project!
    Reply
  • MANOFKRYPTONAK
    I love the 360 controller and find it very easy to use. The more people working towards one goal the better.

    @everlast66
    I don't understand why it looks like a losing project? Oculus looks like a great project, they seem determined to release a highly polished product for the consumer and hopefully will set a high bar for VR.
    Reply
  • southernshark
    it's probably a good move, but the PS3 and 4 controllers are a lot better.
    Reply
  • epaciga
    it's probably a good move, but the PS3 and 4 controllers are a lot better.
    Just a note on political correctness: when making opinion-based statements, the rule of thumb is to include "in my opinion (IMO)." Also, a it's a good way to not be down-voted so easily.
    Reply
  • CerianK
    More optional controllers/peripherals are better. As long as the Oculus Rift can also be used for old-school game display, I'm on board with it. I can't wait to strap, say, Duke 3D or Diablo II on my head for some 'in your face' action. I'm getting nauseous just thinking about... which is how those games felt the first time I played them. Shake it baby... Not even death can save you from me!
    Reply
  • itsnotmeitsyou
    dang. after the facebook buyout steam was really quiet, and then recently announced their own VR headset to counter the Rift that they were previously working closely on design aspects... Now OccVR is putting eggs into the controller basket, makes me wonder if they are matching moves with Steam. Im thrilled to have the market competition, and while Luckey has yet to show his corporate character (beyond selling out to Facebook o_0 ) I have good faith in Gaben and his team. Whether or not Occ brings -the- solution to the table, we're gunna have some good VR options here in the near future.
    Reply
  • itsnotmeitsyou
    Steam.. (smh) I am referring to Valve.
    Reply
  • kyle382
    plox can has non prototype OR this year :}}}}
    Reply
  • everlast66
    I don't understand why it looks like a losing project? Oculus looks like a great project, they seem determined to release a highly polished product for the consumer and hopefully will set a high bar for VR.

    Because they are starting to over-invest into a project that is after all only gaming goggles, potentially a niche product. They've hired some high caliber people that are usually quite expensive. Oculus also have a very strong competitor, Sony, who can and will address their own PS market, but also PC as well. Sony has in house LCD, chip and optics production, etc.
    Reply