Oculus Touch Controllers: The Good And The Bad

It’s been a year coming, but Oculus finally announced when its Touch Controllers will be available. And although adding Touch to the Rift is a huge step forward for the consensus number-two VR system, there are some remaining shortcomings.

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Seth Colaner previously served as News Director at Tom's Hardware. He covered technology news, focusing on keyboards, virtual reality, and wearables.

  • Blitz Hacker
    Article should be called 'Just incase you were considering NOT getting the HTC Vive' Look at the moronic things the competition is doing. Virtual reality with 3 fingers, talk about crippling software engineers vs the competition before it's taken off. I stopped looking at the Oculus when Facebook bought it out. Hey props to them for starting the VR trend, but I'm pretty sure with Facebook's daily invasions of privacy and borderline illegal disclaimers and use of your private data. I'll pass.. <middle fing.. er nevermind they wouldn't understand that in Oculus land> <face palm>
    Reply
  • lolimaroflcopter
    LOL so it should be called 'incase you were considering NOT getting the vive' and you say look what the "moronic" competition is doing, VR with 3 fingers! Well how many fingers does the Vive controller let you use in VR? Here's a hint, it isn't bigger than 0. While you won't give Oculus the middle finger because they wouldn't understand it, you can't give HTC the thumbs up or even point at them since they don't even understand what a finger is period.
    Reply
  • Crystalizer
    looks weird and the buttons are positioned oddly. The grip looks weird too and the handle is way too small for it to feel comfortable. What's so creepy about the feels good in the hand thingy? Isn't that the thing most people are interested in. Why dance around it? That only makes it much harder to find anything valuable in the text, which is exactly the thing I was experiencing while trying to quickly read and find useful stuff.

    I was looking for the good and bad section. Now I feel like "what did I just read?" Experience of a man who tried it.
    Reply
  • Crystalizer
    18696479 said:
    LOL so it should be called 'incase you were considering NOT getting the vive' and you say look what the "moronic" competition is doing, VR with 3 fingers! Well how many fingers does the Vive controller let you use in VR? Here's a hint, it isn't bigger than 0. While you won't give Oculus the middle finger because they wouldn't understand it, you can't give HTC the thumbs up or even point at them since they don't even understand what a finger is period.

    You do realize HTC Vive has had controllers since it was launced? And they are really good too.
    Reply
  • dstarr3
    18696762 said:
    18696479 said:
    LOL so it should be called 'incase you were considering NOT getting the vive' and you say look what the "moronic" competition is doing, VR with 3 fingers! Well how many fingers does the Vive controller let you use in VR? Here's a hint, it isn't bigger than 0. While you won't give Oculus the middle finger because they wouldn't understand it, you can't give HTC the thumbs up or even point at them since they don't even understand what a finger is period.

    You do realize HTC Vive has had controllers since it was launced? And they are really good too.

    He's acting like a child, but I think his point is that on the Vive, you only have a "grab" control, not any combination of fingers. So the Rift's hand controls are slightly more sophisticated in that way. But it's still a, pardon the pun, rather ham-fisted attempt at representing a usable hand in VR.
    Reply
  • chaz_bot
    If I am going to spend $800 on VR (wish I already did with the Vive) then I would get the Vive. Fuck the Facebookulus Rift.
    Reply
  • dstarr3
    18697037 said:
    If I am going to spend $800 on VR (wish I already did with the Vive) then I would get the Vive. Fuck the Facebookulus Rift.

    Then get one.
    Reply
  • Jeff Fx
    >Thus, you can point and give a thumbs up, but otherwise it’s like one hand clapping. You can’t, for example, flip the bird.

    This may be intentional. Some game developers work to reduce the impact of troubled players in their multiplayer games by limiting interaction. Until now I've only seen it as canned phrases replacing voice chat, but this may be the same sort of thing.

    >If you look down in, say, a shooting game, your holsters are floating, too. You have no body and no legs, which feels rather strange

    This is also probably intentional. If you try to represent someone's body without trackers that can see where the knees and elbows are, the representation winds up being wrong and weird, which reduces immersion. Getting the size of the torso wrong would probably do the same.
    Reply
  • Jeff Fx
    18697037 said:
    If I am going to spend $800 on VR (wish I already did with the Vive) then I would get the Vive. Fuck the Facebookulus Rift.

    Get one. The Vive is fun and exercise even with the primitive early games, and will only get better as AAA titles come out.
    Reply
  • Specter0420
    I am getting an OSVR HDK2 early next week. It is $350 and has the same screen resolution and size as the CV1 and Vive, but uses full RGB displays. That means 50% more subpixels vs the other two using the same computer horsepower. It works with many motion controllers I already own too (move, wii, leapmotion, etc) for roomscale.
    Reply