Researchers Use Phase-Functioned Neural Networks For Character Control

Researchers from the University of Edinburgh have developed a novel learning framework called a Phase-Functioned Neural Network (PFNN) that uses machine learning for character animation and other applications. Daniel Holden, a researcher at Ubisoft Montreal and lead researcher on this project, described PFNN as:

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  • DookieDraws
    That's pretty cool!
    Reply
  • cwolf78
    Man, that sure will be a huge boon for MMO type games. I always found character animations in MMO's to be pretty rigid and robotic-looking which I'm assuming that it's computationally expensive to realistically animate tons of characters on screen at the same time, especially when including terrain interaction. It would be really impressive to see this tech used to realistically animate a ton of on-screen characters at the same time.
    Reply