Quantum Computing May Make Ray Tracing Easier

Quantum Computing
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Francisco Pires
Freelance News Writer

Francisco Pires is a freelance news writer for Tom's Hardware with a soft side for quantum computing.

  • hotaru.hino
    Mario.chamdjoko said:
    Does the "Quantum Computing" just for gaming, or we can use it for content creation too?
    This would fall under the umbrella of graphics rendering, so it can be used for anything that needs graphics.
    Reply
  • setx
    "% performance improvement" is not the same % as "% reduction in complexity". You can't reduce more than 100%. Is it hard to properly copy-paste in title what original paper said?
    Reply
  • gondor
    "up to 190% performance improvement " ... "significantly reducing " ...

    Up to 190% is hardly significant, it is not even an order of magnitude. Regular (non-quantum) GPUs will offer the same "up to 190%" performance improvement in a year or two at most.
    Reply
  • jp7189
    gondor said:
    "up to 190% performance improvement " ... "significantly reducing " ...

    Up to 190% is hardly significant, it is not even an order of magnitude. Regular (non-quantum) GPUs will offer the same "up to 190%" performance improvement in a year or two at most.
    The improvement will still be possible regardless of the GPU generation. The idea of reducing intersections per ray is going to be key to optimizing performance at every step of the way.
    Reply