Scaring Myself To Death In VR With The 'Resident Evil 7 Teaser: Beginning Hour' Demo

As I approached the Capcom booth, I was filled with both excitement and apprehension. The day before the meeting, the publisher showed off the next chapter of the Resident Evil series. The gameplay demo, which used PlayStation VR (PSVR), was already a terrifying experience on the big screen in the Shrine Auditorium, and I was about to try it out for myself in full immersion.

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Rexly Peñaflorida is a freelance writer for Tom's Hardware covering topics such as computer hardware, video games, and general technology news.

  • turkey3_scratch
    That is awesome.
    Reply
  • ss_blake
    Not awesome if you're puking ! cannot have a first person perspective in VR where you can turn your head while walking forward. Need teleport.
    Reply
  • starscream27
    I hope the entire game can be played in 3rd person as well. I want gameplay to be closer to RE4 with RE2/RE3's atmosphere.
    Reply
  • Crystalizer
    After few minutes. Reminds me of Oculus dk 2. PS vr doesn't seem to include room scale tracking. I think that's the problem since I haven't gotten nauseous after I installed Vive. i also have gear VR and it's fine as long as I don't move my head. Rotating around one pivot only fixes the problem but it's impossible to achieve in long periods of time.

    Moving with controller causes nausea for me, but I think it's the way it's implemented since I can perfectly imagine my self skateboarding and not getting nauseous. The movement with controllers in many games without teleporting is just too unnatural I think.
    Reply
  • Crystalizer
    Actually it does have some tracking capabilities.
    http://www.polygon.com/2016/3/17/11254170/playstation-vr-vive-rift-tracking-area

    Is the hardware and precision enough then?
    I hope this will come to pc too.
    Reply