ShaderMark 2.1 first Shader 3.0 benchmark
Chicago (IL) - The developer of the ShaderMark has release a new program version which is the first graphics benchmark to support Shader Model 3.0.
Developer ToMMTi Systems claims that ShaderMark 2.1 currently is the only DirectX 9.0 pixel shader mark written in Microsoft's High Level Shading Language (HLSL), Futuremark's 3DMark03 and Massive's AquaMark 3.0 are based on hand written assembler shaders or partly HLSL shaders.
The benchmark software now has been changed from shareware to freeware and supports Shader Model 2.b and 3.0. Users can test dynamic pixel shader flow control, floating point texture filtering performance, multiple render target performance and run multiple shader tests. Also included is a hardware rasterizer versus Microsoft reference rasterizer test.
Shadermark 2.1 can be downloaded here.
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Wolfgang Gruener is an experienced professional in digital strategy and content, specializing in web strategy, content architecture, user experience, and applying AI in content operations within the insurtech industry. His previous roles include Director, Digital Strategy and Content Experience at American Eagle, Managing Editor at TG Daily, and contributing to publications like Tom's Guide and Tom's Hardware.