At the Immersed VR/AR conference this week in Toronto, our own Kevin Carbotte sat down with Dr. Richard Marks, who heads up Sony's PlayStation R&D, to talk about the company's recently-renamed VR HMD.
In his role as the director of the superbly named "PlayStation Magic Lab," Dr. Marks gets to tinker with the sort of tech that results in a VR HMD. He told us that work on PlayStation VR began in earnest in 2010, and that it was inspired by Sony's engineers exploring possibilities with the PlayStation Move controllers. For example, they stuck them on their heads to see about head tracking. (Put a group of curious minds in a room with amazing toys, you get creative stuff.)
Have a look at the video above to hear more about how the PlayStation VR handles the considerable rendering requirements of VR, how it splits video to a headset and a TV, and how they reworked the Move technology to track its VR HMD.
Dr. Marks also stated that Sony will have a number of titles available at launch, from simpler puzzle games to shooters. He also explained how Sony's use of sub-pixels, frame rate, and optics delivers a 1080p experience that looks superior to other 1080p HMDs, which Kevin noticed when he undertook Sony's London Heist demo.