Auto-Resolution Scaling Keeps First-Gen 'VR Ready' PCs Relevant

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Contributor

Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • derekullo
    I remember a game from the 2000-2010 that's game engine would automatically lower settings to keep a steady 60 fps, but I can't seem to remember the name.

    It was a popular game with a 1 word title.

    This article reminded me of it.
    Reply
  • lorfa
    @Derekullo are you thinking of Id Software's Rage maybe
    Reply
  • BryanFRitt
    So future hardware quality benchmarks are going to be gauged in terms of resolution at a framerate, instead of framerate at a resolution?
    Reply
  • Dosflores
    20794268 said:
    So future hardware quality benchmarks are going to be gauged in terms of resolution at a framerate, instead of framerate at a resolution?

    Yes, whenever you're talking about VR. In VR, framerate isn't relevant. If you can't reach the refresh rate of your HMD, your graphics card and/or CPU aren't suitable for VR anyway. If your PC can surpass the refresh rate of your HMD, it isn't useful since you can't disable V-Sync or use something like G-Sync or Freesync.
    Reply
  • derekullo
    20794023 said:
    @Derekullo are you thinking of Id Software's Rage maybe

    Yep that was it.

    Thanks.
    Reply