Next-Gen SteamVR Hardware Will Process Tracking Data On Board

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • photonboy
    Very important to track to the sub-mm size, otherwise I might not be able to virtually grasp my penis.
    Reply
  • Mostafa morsy
    >They won't include moving parts like the current Base Stations do

    iirc they include less moving parts (1 rotating cylinder instead of 2) not no moving parts.
    Reply
  • daffydlejeune42
    This isn't really 'new.' The Vive already uses a Lattice iCE40 FPGA (The LP4K81 A3311RG2, to be exact) to process the sensor data into positional data it sends to the PC.

    The headset and controllers know where they are in relation to the lighthouses, the only thing the PC does is know where you've told it the floor and the chaperone walls are in relation to the lighthouses and position the camera accordingly.
    Reply