Ubisoft 'Assassin's Creed' Release Highlights Gaming Industry Embargo Problem (Op Ed)

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  • d_kuhn
    To be honest... I already associate an embargo'd game with a likely bad title - and if a game lacks decent pre-release reviews I don't buy it on day 1 no matter how much I want the game. No doubt on occasion it will keep me from having a game I want until a few days after release... but on a number of occasions already it's saved me from buying a bad game.
    Reply
  • balister
    To be honest... I already associate an embargo'd game with a likely bad title - and if a game lacks decent pre-release reviews I don't buy it on day 1 no matter how much I want the game. No doubt on occasion it will keep me from having a game I want until a few days after release... but on a number of occasions already it's saved me from buying a bad game.

    Agree with you completely. If I don't have any pre-release information beyond trailers, I won't buy a game first day or pre-order. The only reason I pre-ordered Dragon Age Inquisition, Alien Isolation, and Witcher 3 was because of the pre-release information going out along with the trust I have for CDProjeck Red (BioWare has a chance to gain it back and the pre-release information from A:I made me want to play it).
    Reply
  • Hellbound
    I've stopped pre-ordering games because of launch day issues.. CoD:AW horrible SLi performance (same with CoD:Ghost - flickering), Assassins Creed bugs and texture problems... It seems like game developers in recent years are to in a hurry to release their games, and end up with launch day patches, or problems that make them unplayable.. And by the time these games are "fixed", people are already moving on to other games.
    Reply
  • 5tormy
    And the graphics performance isn't limited to AMD cards, as I have a pretty good 760 SLI and 4770k overclocked setup with newest drivers and can't play it on low settings very well.
    That being said, my friends PC with 770 SLI and 3770k can play it on low a whole lot better than I, but not medium.
    Reply
  • Barantos1
    I fell victim to my Advanced Warfare purchase. I am not even going to both to trust IGN or any other major reviewer anymore as it is clear that they are paid for their review. Seriously Advanced Warfare is the worst game I have played in a decade and yet it has amazing reviews by all of the major reviewers. Yet you read the player reviews on steam and youtube and it is the complete opposite. DON'T BELIEVE THE HYPE!
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  • skit75
    To be honest... I already associate an embargo'd game with a likely bad title - and if a game lacks decent pre-release reviews I don't buy it on day 1 no matter how much I want the game. No doubt on occasion it will keep me from having a game I want until a few days after release... but on a number of occasions already it's saved me from buying a bad game.

    Agree with you completely. If I don't have any pre-release information beyond trailers, I won't buy a game first day or pre-order. The only reason I pre-ordered Dragon Age Inquisition, Alien Isolation, and Witcher 3 was because of the pre-release information going out along with the trust I have for CDProjeck Red (BioWare has a chance to gain it back and the pre-release information from A:I made me want to play it).

    I think a lot of us already associate this type of behavior with a bad title. Publishers have already caught on to us and are now pushing out obscene minimum/recommended requirements to take advantage of the "1080p MOAR VRAM crowd" because if they say it requires 8GB.... it MUST BE GOOD! NOM NOM NOM
    Reply
  • neieus
    I've made it a point to wait for a few reviews to come out before before I buy any game these days and just about everything ubisoft does is questionable. I've completely stopped pr-ordering nearly all games because I've been burned to many times. It doesn't help that UbiSoft's games are so buggy...
    Reply
  • kaptu100
    I tend to think that the pre-order concept is the root of all this evil. Basically, if you've taken someones money the release date becomes non-negotiable. If the game isn't quite polished enough, tough. If they delayed release, there will be outrage and lots of cancelled orders which will be a PR mess. Perhaps that's also the reason why some games are heavily reliant on DLC that add content: Near the end of the projects' deadline the devs have no choice but to cut out content if they are behind schedule and shift it later when they've had more time. And also because it means more revenue, let us not forget.
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  • yumri
    @skit75 i think when the publishers make those requirements they make them with not 1080p in mind but 1440p and 4k in mind thus the insanely high amounts of VRAM required but in that if you have that amount of VRAM and that kind of GPU you probably will not hit any fps dips ... it is still a shadey way to do it as they should just have a minimum spec, recommeneded spec for playing it 1080p on medium then a optimial spec for playing it at 38402160 @ 100fps since that is the soft cap on the game engine Ubisoft is useing.

    @neieus UbiSoft is just trying to push the hardware to its limits and thus made a better game engine for it ... but the game engine sucks even though it can support more AI scripts running at the same time and slightly higher graphics if the PC can support it ... well ppl have been saying that game devs are tailoring their games to the console specs and not PC specs but when they tailor games to workstation / sever class PC specs ppl flip out because of the 8+ threaded games with massive details that require high to highest current gen end parts to just run on high. Thus Ubisoft went to far in that direction and needs to make games that can run on mid end PCs on low or medium again while still keeping high, highest, Ultra and maxed out everything for the ppl who have the workstation / sever class computers for gaming rigs while gamers will have to adapt to that will be the new norm from Ubisoft it seems ... just hopefully they will make low and medium look awesome and high, highest and Ultra be worth the extra resources taken without making the ppl only able to play it at low or medium feel left out.
    The main issue is that Ubisoft still needs to get all these bugs out of the game engine before useing it again as that is the major issue with AC: Unity not that its poorly coded for the game it is that the game engine is takeing the game code and implementing it in a very heavily taxing way and/or just leaveing out parts to try to not tax the system to much which makes it look like bugs and gliches.

    @Foseph Jerschke well a $1500 gaming pc probably is a mid end gaming PC and not a high end in which the reveiwers of the game that have high end gaming PCs and used a mod / game hack to remove that soft cap of 30 fps have reported texture bugs above 100 fps and objects and NPCs just poping up when going to fast in the game. So i think that is why Ubisoft choose to have a soft cap but they should have done it better with a choice of what you want the cap to be 30, 60, or monitor refresh rate like in the newer console ports from EA.

    @kaptu100 preodering is not the root of all this evil it is that they are allowed to patch it after the release date and restrict some content until you pay extra for it. in that saddly this isnt unique to Ubisoft but also well every other game devlopment studio that i know of that isnt a indie devloper but steam has standards for them i think but doesnt for the big companies.
    The thing of once you taken someone's money the release date becomes non-negotiable is a simple way of thinking but wrong as companies not in gaming do that alot but they never get paid more than they already did even if it goes over budget and takes more time ... of course this would be enforced better IF the consoles did not allow for massive patches after release forceing them to get it all or most of all of the game fixed before the release of it for example the N64 games when played on the actual system not an emulator they would great and barely any bugs nor gliches in any of them and most of the gliches and bugs were not able to be easily repeated if they were even in the game to begin with fast forward to today you have day one patches that many times the game wont even boot up without because of tighter release times and less time or no time to test it while knowing that they can just fix it later if wanted by the consumers.
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  • dstarr3
    Review embargoes are obviously very shady, but Shadows of Mordor had an embargo on it, and that game is quite good. So, it doesn't always indicate a shit game coming down the pipeline. It just... usually does.
    Reply