Intel XeSS Upscaler Plugin Now Available in Unreal Engine

After announcing Unreal Engine support in March, Intel has finally launched XeSS integration into Unreal Engine 4 and 5 as a plugin option. This will give developers easy XeSS integration into Unreal Engine projects without manually integrating XeSS' SDK.

The XeSS integration also realizes Unreal Engine's full compatibility with all four upscaling models from Nvidia, AMD and Intel, including DLSS, NIS, FSR, and XeSS. There's also support for Unreal Engine's proprietary upscaling solutions.

The XeSS plugin for Unreal Engine will work with versions 4.26, 4.27 and 5.0. The plugin is available exclusively on Github for the time being, but we expect it will arrive on the Unreal Engine marketplace sometime soon - like AMD's FSR and Nvidia's DLSS.

For the uninitiated, Xe Super Sampling (XeSS) is Intel's take on temporal resolution upscaling, which competes directly with AMD's FidelityFX Super Resolution (FSR) and Nvidia's Deep-Learning Super Sampling (DLSS). From a design standpoint, XeSS aligns closely with DLSS as an AI-generated upscaler that uses AI-trained networks to upscale images. But unlike DLSS, XeSS has different modes for operation on different GPU types.

These two modes include a "higher level" version that operates on Intel's XMX AI cores found exclusively in its Arc Alchemist GPUs and a "lower level" mode that runs on the DP4a instruction set for operating on other GPU types, including those from Nvidia and AMD.

Aaron Klotz
Contributing Writer

Aaron Klotz is a contributing writer for Tom’s Hardware, covering news related to computer hardware such as CPUs, and graphics cards.