Intel Details Inner Workings of XeSS

Intel released an explainer video for its upcoming XeSS AI upscaling technology, and showcased how the tech works on its nearly ready for public release Arc Alchemist GPUs. It used the fastest Arc A770 for the demonstrations, though it's difficult to say how the performance will stack up against the best graphics cards based on the limited performance details shown.

If you're at all familiar with Nvidia's DLSS, which has been around for four years now in various incarnations, the video should spark a keen sense of Deja Vu. Tom Petersen, who formerly worked for Nvidia and gave some of the old DLSS presentations, walks through the XeSS fundamentals. Long story short, XeSS sounds very much like a mirrored version of Nvidia's DLSS, except it's designed to work with Intel's deep learning XMX cores rather than Nvidia's tensor cores. The tech can also work with other GPUs, however, using DP4a mode, which might make it an interesting alternative to AMD's FSR 2.0 upscaler.

In the demos shown by Intel, XeSS looked to be working well. Of course, it's difficult to say for sure when the source video is a 1080p compressed version of the actual content, but we'll save detailed image quality comparisons for another time. Performance gains look to be similar to what we've seen with DLSS, with over a 100% frame rate boost in some situations when using XeSS Performance mode. 

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Aaron Klotz
Contributing Writer

Aaron Klotz is a contributing writer for Tom’s Hardware, covering news related to computer hardware such as CPUs, and graphics cards.

With contributions from
  • peterf28
    I don't like where this is going. It introduces artifacts and blurriness. I want raw pixel texel performance.
    Reply
  • InvalidError
    peterf28 said:
    I don't like where this is going. It introduces artifacts and blurriness. I want raw pixel texel performance.
    While more raw pixel-pushing power may be nice, there is a point where scaling output quality any further using brute force approaches become prohibitively expensive. AI-upscaling is a somewhat of work-around for RT's computational cost: cheaper to develop and implement better upscaling than put in enough raw RT power to render in an all-RT pipeline at full native and de-aliased resolution.
    Reply
  • Fanboy2354
    how come everybody is still hollerin' bout the need for Intel to ditch its ARC graphics after losing 3.5 billion on it already?
    Reply
  • peterf28
    InvalidError said:
    While more raw pixel-pushing power may be nice, there is a point where scaling output quality any further using brute force approaches become prohibitively expensive. AI-upscaling is a somewhat of work-around for RT's computational cost: cheaper to develop and implement better upscaling than put in enough raw RT power to render in an all-RT pipeline at full native and de-aliased resolution.
    My eyes want raw pixels, pure polygons, no filters or after effects. My eyes get seriously sore when the pixels, graphics, textures, etc are not CLEAR.
    Reply