EA Shuts Down Visceral Games

Another long-running game studio is no more. EA’s Visceral Games is closing its doors today, according to an announcement by company executive vice president Patrick Söderlund.

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Rexly Peñaflorida is a freelance writer for Tom's Hardware covering topics such as computer hardware, video games, and general technology news.

  • nitrium
    "Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, "

    In other words EA wants an open world Ubisoft collectathon with countless hours of grinding and pointless "side missions" (i.e. fetch quests) because that's what everyone wants apparently. Personally I prefer more focused story/gameplay, but whatever; EA knows best /sarc.
    Reply
  • eklipz330
    of course they did.
    Reply
  • 0InVader0
    Bioware's next.
    Reply
  • drtweak
    Man Bioware's practically gone already. RIP Mass Effect. And I think Andromeda had a lot of potential. Dead Space better not be gone! Damn you EA. DAMN YOOOOUUUUU!!!
    Reply
  • TMRichard
    "Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency"
    Soooo Microtransactions right? I assume that's what they mean... Honestly EA "knows" it's audience and they do love money so....
    Reply
  • Lucky_SLS
    The canning of criterion games and reshuffling of the staff put an end to the burnout franchise, which franchise comes next?
    Reply
  • clonazepam
    20282595 said:
    "Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, "

    In other words EA wants an open world Ubisoft collectathon with countless hours of grinding and pointless "side missions" (i.e. fetch quests) because that's what everyone wants apparently. Personally I prefer more focused story/gameplay, but whatever; EA knows best /sarc.

    The "Shifting..." caught my eye.

    What EA and Patrick Söderlund did to Slightly Mad Studios over the Need for Speed Shift / Shift 2 titles* tells you everything you need to know about how they really feel about studios. Loan a lot of cash with an exclusivity deal attached, sign on for a sequel (Shift 3), let them spend the money, cancel the sequel to put them in jeopardy due to having nothing else in the pipeline, feed on team members' fear and uncertainty, and steal key members away to very nearly destroy the company completely.

    The silver lining is they recovered to bring us Project Cars and eventually got their whole team back away from EA after those that left realized how terrible it was there.

    Source (afaik EA hasn't responded to the accusation)

    Luckily EA didn't get their grubby paws on the beloved CDPR.

    I expect Bioware's 'Anthem' to employ a team of psychologists to steer development toward gambling and addiction. Check actual players' reviews a month or so after the honeymoon period wears off to see if its any good. I mean hopefully the gameplay feels rewarding, and not a slog meant to take advantage.
    Reply
  • nitrium
    20283188 said:
    I expect Bioware's 'Anthem' to employ a team of psychologists to steer development toward gambling and addiction. Check actual players' reviews a month or so after the honeymoon period wears off to see if its any good. I mean hopefully the gameplay feels rewarding, and not a slog meant to take advantage.
    I can't believe I forgot to mention lootboxes in my post. You obviously can't have "player agency" without lootboxes.
    Reply
  • ledhead11
    RIP Isaac!
    Reply
  • redgarl
    Basically open world >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Linear gameplay... (sarcasm)

    Yeah, the reason behind Naughty Dog games success... OPEN WORLD BABY!@!! :eyesrollingoutoforbitsandfallingonthefloorexploding:
    Reply