New AR Waveguides Promise Smaller Glasses, Better Image Quality

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LAS VEGAS, NV -- One of the key technologies that makes augmented and mixed reality work is waveguides, and a company from the UK called WaveOptics is pushing a new family of waveguide modules designed for AR glasses that promise full color, relatively high field of view (FoV), lower cost, and more scalable manufacturing processes. When we met with WaveOptics at CES, reps would not divulge specifics, but did state that the company is working with tier-one customers, which is a coy way of saying that it’s probably in talks with the likes of Apple, Microsoft, and others.

(Psst, What’s A Waveguide?)

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Seth Colaner previously served as News Director at Tom's Hardware. He covered technology news, focusing on keyboards, virtual reality, and wearables.

  • bit_user
    20637706 said:
    Because the rendered image is so small (just as it is on the HoloLens), it requires little in the way of compute resources, which enables lightweight and slim eyeglass-type designs.
    Unless you're talking about Hololens' small FoV, the physical size of the projector has no direct impact on the compute resources required. It still has an effective resolution (1268x720 per eye), and that image resolution still takes as much horsepower to render - no matter whether it's being displayed via "light engine" or LCD screen.

    The story behind Hololens' weak GPU requirements really comes down to the low resolution & quality of graphics you get - more like those of cell phone-based VR than what you see in Rift and Vive games.

    MS clearly carried over this experience with lightweight GPUs to enable their PC VR HMDs to have baseline requirements satisfied by typical laptops.

    BTW, light field projectors still remain the gold standard in AR display tech. I'm really hoping Magic Leap gets you guys a demo unit, soon. Should be sometime this year, we're lead to believe.
    Reply
  • irfbhatt
    We are waiting for binocular version.
    Reply
  • alan_rave
    The 3d glasses are cheap and lightweight) It is possible))!
    Reply
  • Kennyy Evony
    stop hitting roadblocks with miniaturization, make a tent vr small tent sized holodeck that can be easily put together for the gaming sessions and you dont need to put anything on your body, feel comfortable as you are without strapping on anything on to you. keep hardware off your body for full immersion self awareness and ability for additional effects to feed other sensations for additional immersion in real life.
    Reply
  • bit_user
    20649075 said:
    stop hitting roadblocks with miniaturization, make a tent vr small tent sized holodeck that can be easily put together for the gaming sessions and you dont need to put anything on your body, feel comfortable as you are without strapping on anything on to you. keep hardware off your body for full immersion self awareness and ability for additional effects to feed other sensations for additional immersion in real life.
    Hey, nothing is stopping you, bro. Sounds like a plan!
    Reply