Windows Mixed Reality HMDs: A Spec Comparison

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Seth Colaner previously served as News Director at Tom's Hardware. He covered technology news, focusing on keyboards, virtual reality, and wearables.

  • lorfa
    Surprised none of these use display port, or would that be overkill? Shrug.
    Reply
  • karma77police
    Whether is MR or VR i get bad headache and nausea, not for me. I wonder about other people and their experience with it.
    Reply
  • apesoccer
    Ok...So they're all relatively the same, with different purchase price and color. Got it. Does it work with games, are the windows vr goggles just basically a monitor (can you change resolutions, or is there basically only the 1 resolution that it always runs at), how do they compare to other VR setups...do they require the same types of hardware that the other VR setups require? (High end graphics card and decent cpu). Is this only for Xbox, does it also work for Xbox...does it work for playstation?
    Reply
  • bit_user
    What's the official word on recommended GPUs?
    Reply
  • bit_user
    I'm predicting further price cuts in January, after disappointing holiday sales numbers.
    Reply
  • c4s2k3
    20238750 said:
    I'm predicting further price cuts in January, after disappointing holiday sales numbers.

    Yeah, price is a big issue, but if we don't see a significant number of compelling applications and other content during 2018, I think "VR" as we know it on PCs will go the way of 3D TV. Even low-cost VR hardware is pointless if there isn't enough compelling content to warrant the investment.
    Reply
  • scolaner
    20238734 said:
    What's the official word on recommended GPUs?

    That's all here: http://www.tomshardware.com/news/how-to-check-pc-compatibility-windows-mixed-reality,35606.html

    Update:
    And here: http://www.tomshardware.com/news/windows-mixed-reality-system-requirements-oculus-vive-osvr,35629.html
    Reply
  • scolaner
    20244874 said:
    20238750 said:
    I'm predicting further price cuts in January, after disappointing holiday sales numbers.

    Yeah, price is a big issue, but if we don't see a significant number of compelling applications and other content during 2018, I think "VR" as we know it on PCs will go the way of 3D TV. Even low-cost VR hardware is pointless if there isn't enough compelling content to warrant the investment.

    If they can get the SteamVR ports to work properly, it's going to be great. http://www.tomshardware.com/news/microsoft-windows-mixed-reality-content-steam-halo,35324.html

    They can already get their own UWP stuff on there. What they do is let you view those apps (email, web browser, even Excel) in 2D windows within the XR environment. I find that use case extremely compelling--so long as they can develop smaller, lighter hardware.
    Reply
  • scolaner
    20238433 said:
    Ok...So they're all relatively the same, with different purchase price and color. Got it. Does it work with games, are the windows vr goggles just basically a monitor (can you change resolutions, or is there basically only the 1 resolution that it always runs at), how do they compare to other VR setups...do they require the same types of hardware that the other VR setups require? (High end graphics card and decent cpu). Is this only for Xbox, does it also work for Xbox...does it work for playstation?

    That's a lot of questions.

    Here are some recent articles we've done on this. Start there. :D

    http://www.tomshardware.com/news/how-to-check-pc-compatibility-windows-mixed-reality,35606.html
    http://www.tomshardware.com/news/microsoft-windows-mixed-reality-content-steam-halo,35324.html
    http://www.tomshardware.com/news/microsoft-windows-mixed-reality-hmds-preorder,35593.html
    http://www.tomshardware.com/news/samsung-odyssey-windows-mixed-reality,35597.html
    http://www.tomshardware.com/news/halo-recruite-short-not-game,35608.html

    Some short answers: The HMDs have a max res they can support, but games/experiences may have a lower res. The HMDs are fixed in that way.

    These do not work with the Xbox...yet. I'd be shocked if they didn't roll out something like that super soon, though. PlayStation has its own VR HMD, so that's a no.

    As for comparison to other HMDs, we'll wait for our full reviews to make any strong statements either way. Anecdotally, after experiencing many demos, I think the experience of these devices is comparable to Rift/Vive.
    Reply
  • scolaner
    20237918 said:
    Whether is MR or VR i get bad headache and nausea, not for me. I wonder about other people and their experience with it.

    What HMDs/experiences have you tried? There are some that get me sideways, but by and large I don't have any issues anymore, now that they've gotten good at things like locomotion and high-enough res.
    Reply