Is Ageia's PhysX Failing?

Software Acceleration Stripped Down Effects Physics

However, this is only one part of the story. We sent the findings to Ageia, and the company came back with some interesting comments. Apparently, it did not anticipate that the hardcore early adopters would try to figure out a way to enable gameplay without the PhysX PPU. Artificial Studios only had about four months to work with Ageia before releasing the first demos. There were certain things it did not incorporate in the software-only effects physics (non-hardware accelerated) in the game. The first is the cloth and cloth tearing simulations. In the previous versions of the demo these calculations were disabled when the game was launched with PhysX disabled. This can be noticed in the pictures below.