Is Ageia's PhysX Failing?

Conclusion

This is the second article looking at Ageia's PhysX processor and the future for Ageia is not easy to predict. Currently it is an evangelist striving for better gameplay and effects physics, but Ageia needs more content utilizing its SDK and hardware for both gameplay and effects physics.

The firm states that it will have lined up an additional 65 game titles by the end of the year. This is a step forward, but we cannot conclude that a PPU is necessary, because multi-core processors could handle gameplay and effects physics in the off cycles while the graphics hardware is not rendering. Even using the specially-designed game demo gives us nothing compelling to recommend purchasing a PhysX based card. We are still excited about what physics will bring to gaming, but we stand only on the doorstep of what could be the next greatest processing development.

Time will tell whether or not Ageia can make it as a PPU provider. ATI and Nvidia are nipping at its heels, and they have fat wallets, strong developer ties, and powerful hardware; it could be only a matter of time until Ageia falls to the wayside. We will keep our eyes and ears on the physics segment, but the future is definitely still unclear. Neither GDC nor E3 brought us titles that utilized massive amounts of physics of the magnitude that Cell Factor was to demonstrate. Perhaps there is a ray of hope for Ageia in the coming months, though.

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