Gory Gaming: Bulletstorm Performance Analyzed


Bulletstorm’s art direction and game engine both deliver very attractive visuals with gobs of graphics fidelity for those with hardware that can handle it. As it turns out, the real-world graphics card requirement is fairly low: a Radeon HD 5570 or GeForce GT 430 can handle medium settings, while a GeForce GTX 550 Ti or Radeon HD 5770 can handle maximum detail plus 4x AA at 1080p.

The CPU results are far more surprising, since it’s rare to find a game engine that takes multithreading very seriously. A triple-core Phenom II at 2.5 GHz is the minimum to get the most out of this game, while a quad-core chip can squeeze by at 2 GHz.

We thank MSI for supplying the graphics hardware for this article. The company’s proprietary Twin Frozr II and Cyclone coolers impressed us with great thermal and acoustic performance. 

Almost as impressive is the company's sponsored freeware overclocking utility, MSI Afterburner. This software continues to serve as a staple for us due to its flexibility, and we applaud MSI for getting behind a tool that can be used with graphics cards from any vendor. This is the kind of open-minded innovation that makes everyone’s life easier. Of course, the company adds value for those buying its hardware by giving Afterburner the power to alter voltages on specific models.

To summarize, this newest representation of Unreal's latest engine continues to provide excellent visuals without requiring high-end graphics hardware, although it does utilize multiple CPU cores. As for the game, Bulletstorm is a goofy, sometimes hilarious, gruesome romp of mindless first-person shooter action. Like the Jackass movies, it can be a lot of fun, but you might be embarrassed to admit you enjoy it.

  • JohnnyLucky
    The next time how about installing a game on a solid state drive and a hard disk drive so we can find out about any differences in game play.
  • shubham1401
    mayankleoboy1i enjoy the game and i am not embarrassed to admit it on my 3.33ghz core 2 duo and gtx580, it stutters a lot during some areas and level loading. even a slight CPU use by another processes make this game unplayable.
    Didn't happen with me. I have a 2.66Ghz C2D and 9800GT. And I played the whole game with ~45Fps at 1600X900 medium settings.
  • yyrkoon
    JohnnyLuckyThe next time how about installing a game on a solid state drive and a hard disk drive so we can find out about any differences in game play.
    Where have you been for the last decade? It would only effect level loading.
  • haplo602
    why are the pictures and descriptions on the cards backwards ? I mean firs the image than the description ? since we are scrolling DOWN normaly, it's the wrong way around.
  • Maziar
    Thanks for the review :)
    The good thing about Unreal engine is that the PC game powered by it are almost always optimized and that's what's lacking in most of todays' PC games.
  • kevith
    Why this commercial disguised as an article?
  • hannibal
    The thing that "Epic is serious about multithreading" is good thing to see! We have had so long time 4 to 6 core CPUs, that it has been a shame that those cores had not been supported in games so far. This is very promising indeed!
  • nevertell
    You definitely have to do these more often.
  • Formata
    I love this sort of article. Would be nice to see that same sort of comparison done with Witcher 2
  • joshyboy82
    I had no interest in buying this game, but I read the review to see if it my change my mind. Sadly it won't. I already am into too many games and I just can't seem to beat CS:S, so when I've run out of Witcher sequels and Portals, I'll only have Battlefields and Diablos to conquer, before I become a full time farmer (as a in-game career) in Skyrim. Sorry about your luck.