CPU Scaling Analysis, Part 1: AMD Athlon

SYSmark 2000: Windows 98 SE

We already indicated MBTR several times to be a very demanding 3D game. Actually there are only few game titles available that are really able to give fast graphic cards a hard time. 1024x768 has become some standard for most users today, which is why I decided to use this resolution here. The differences are very small, showing without any doubt that the processor does not have too much influence on those results. The graphics card is definitely the bottleneck.

Patrick Schmid
Editor-in-Chief (2005-2006)

Patrick Schmid was the editor-in-chief for Tom's Hardware from 2005 to 2006. He wrote numerous articles on a wide range of hardware topics, including storage, CPUs, and system builds.