Game Developers Conference 2011: Day 1

Kinect In Depth

Microsoft Kinect, which uses machine vision technology to create a new class of game peripheral, sold 8 million units in sixty days after launch. That makes Kinect one of the fastest-selling consumer electronics gizmos of all time. Whereas Nintendo simplified and extended the game controller, Kinect removed the controller entirely, allowing a gamer tocontrol a title with gestures and body movements. But Kinect goes beyond gestures, incorporating the gamer’s own body into the game itself.

The Kinect hardware is surprisingly simple. Inside the Kinect sensor pod are an RGB and an IR depth sensor, a microphone array, and a tilt sensor. In addition, a motor is built into the pod, allowing Kinect to tilt plus or minus 27 degrees.

The depth sensor consists of an IR emitter and an IR camera. The camera knows where the emitter is located, and can sense the similarity and difference pattern based on the overlap of the cameras viewing angle.

Kinect detects depth via an IR projector and camera combo.

Kinect can track two simultaneous players, but watches six “player proposals,” which help Kinect-enabled titles know when a new person has moved into the tracking area. Body tracking is done via a skeletal tracking system, which assigns joint data to the motion information captured. Data from the depth sensor builds a depth map, which is used to map both moving and fixed objects.

Depth and segmentation map data are captured by the Kinect camera system. If you’ve played Dance Central, you’ve seen the depth map in action.

If you’ve ever played or watched people play the Kinect dance game Dance Central, you’ve seen the animated depth map, which is a tiny window that gives cues to the player about their moves.

The depth map format itself is pretty low-resolution (only 320x240 pixels), but 16 bits per pixel. The first 13 bits track depth in millimeters, from 800 mm to 4000 mm, which corresponds to the Kinect play area. The last three bits identify the skeleton being tracked, referred to as the segmentation index.

Kinect Play Space

One of the challenges with Kinect is tracking the entire play space. The play area ranges from 0.8 m (2.6 ft.) to 4 m (13.1 ft.), but the “sweet spot” is right at 2.26 m (7.4 ft.) for single players and 2.5 m (8.2 ft.) for two players. Within that area, Kinect needs to keep track of one or two moving bodies. The trick on the part of the developer is to frame the player, as this Microsoft slide shows.

Applications need to keep track of just what part of the body is important.

The tilt motor can be controlled by the application, and judicious use of tilt helps Kinect games keep track of players as they move closer to or further from the camera.

Kinect Launch Title Notes: Dance Central

I attended a postmortem given by Matt Boch and Dean Tate of Harmonix.

Dance Central has proven to be one of the most popular launch titles for Kinect. More impressive, Harmonix developed Dance Central in just 17 months, with full production taking just twelve months. Much of the early prototyping took place before Kinect was even announced. Kinect’s announcement (then Project Natal) gave Harmonix the technology it needed to implement its vision.

One of the most interesting parts of the game is what, in any other game, would be called the tutorial. Known as “Break it Down mode,” the learning section of Dance Central is a game in its own right, ramping up challenges very slowly and walking players through new moves at their own pace, but in a far more engaging manner than a dry tutorial. All of the moves in Dance Central were designed by professional choreographers, and tested by both experienced dancers and “old, fat white guys” to see how well they’d work in a real situation.

While Boch and Tate didn’t discuss Kinect in much detail, they did note that they never had to dumb down any dance moves in order to make the game work with Kinect. As long as the players were in the Kinect tracking area, dance moves could be complex and fast.

Other Kinect sessions at GDC included Kinect audio (especially the array microphone), Kinect gesture detection, and how Kinect can ID particular players. I wasn’t able to attend those sessions, but video and slides of those talks will likely go up at the GDC site at a later date.

  • sudeshc
    Very Very Interesting...........lets hope this brings more and more good games :D.
    I also do liked that WOW disease thing its really real world like.
    Reply
  • Marcus52
    Now that we can have easily enough have 10-bit hardware on our gaming machines, it would be awesome if game devs and others would make the software to keep up.

    (For those who want to argue that we can't see a billion colors, look up color gamut, sRGB and AdobeRGB, and get to know what a color space diagram shows. I also suggest this article:

    http://www.100fps.com/how_many_frames_can_humans_see.htm

    which will give you some idea about what the human eye can see, and why people have different ideas about the limitations.)

    ;)


    Reply
  • utengineer
    sudeshcI also do liked that WOW disease thing its really real world like.
    WOW is a disease. Symptoms include lack of social skills, greasy hair, muscle atrophy, sunlight aversions, and.....increased instances of hot girls avoiding you like the plague. ;)
    Reply
  • Snipergod87
    The woman talking about the WoW Plague, her earings make her look like she could be a character from WoW.
    Reply
  • @utengineer

    study well in the way of WOW have we...
    Reply
  • rawoysters
    The only thing I want to hear from Microsoft is that they are getting rid of "Games For Windows Live". I am tired of buying a game and having to go through all that crap before I can play it.
    Reply
  • pinkfloydminnesota
    Please ask guys from Rockstar if there's any chance of pc versions of red dead or noir?
    Reply
  • drudometkin
    rawoystersThe only thing I want to hear from Microsoft is that they are getting rid of "Games For Windows Live". I am tired of buying a game and having to go through all that crap before I can play it.
    Such as? Logging in one time at installation for XBL? What is all the crap you have to go through?
    Reply
  • rawoysters
    "Such as? Logging in one time at installation for XBL? What is all the crap you have to go through? "
    3rd party software that I am blackmailed to use even though I have no interest in it whatsoever. I pay big money for games and I don't expect to have to install software on my computer that I DON'T want in order to play it. It's like buying a new car and having to sign in with "Mobil" or "Shell" before I drive it each time.
    Reply
  • hurfburf
    rawoysters"Such as? Logging in one time at installation for XBL? What is all the crap you have to go through? " 3rd party software that I am blackmailed to use even though I have no interest in it whatsoever. I pay big money for games and I don't expect to have to install software on my computer that I DON'T want in order to play it. It's like buying a new car and having to sign in with "Mobil" or "Shell" before I drive it each time.
    Ah, so the same nonsense people say about Steam, then? Got it, thanks.
    Reply