Benchmark Results: Metro 2033 (DX11)
Header Cell - Column 0 | 1680x1050AAA/4x AF | 1680x10504x AA/16x AF | 1920x1080AAA/4x AF | 1920x10804x AA/16x AF | 2560x1600AAA/4x AF | 2560x16004x AA/16x AF |
---|---|---|---|---|---|---|
Percent Gainfrom 197.41 to 266.58 | 5.04% | 6.14% | 4.72% | 3.52% | 3.72% | 10.13% |
Metro 2033 was released on March 16, 2010, about one month prior to the 480's launch. So, over nine months, this card shows us a 4% to 5% improvement in Metro 2033. The only exception to this trend occurs at 2560x1600 with 4xAA/16xAF. In this case, there is a 10% increase in performance. Analyzing the results from the oldest to newest driver only tells half the story.
In 257.21, there is a slight performance drop with 4xAA/16xAF turned on. Meanwhile, in 260.89, lower resolutions reflect a drop in performance without anti-aliasing enabled. Only when you are at 2560x1600 with 4xAA/16xAF enabled do you see a fairly linear progression from 197.41 to the current 266.58.