Are you dutiful about keeping your drivers up-to-date? Nvidia does a pretty good job of maintaining a regular release schedule. Today we look at how much performance you can expect from an old card in new games using four driver packages.
Kingston Hyper-X 8 GB (2 x 4 GB) DDR3-1333 @ DDR3-1333, 1.5 V
Hard Drive
Intel X25-M 160 GB SSDSA2M160G2GC, SATA 3Gb/s (System Drive)
Graphics
Nvidia GeForce GTX 480 1.5 GB
Power Supply
Sparkle 1250 W, 80 PLUS
System Software and Drivers
Operating System
Windows 7 Ultimate 64-bit
DirectX
DirectX 11
Graphics Driver
Nvidia 266.58
Row 10 - Cell 0
Nvidia 260.89
Row 11 - Cell 0
Nvidia 257.21
Row 12 - Cell 0
Nvidia 197.41
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Games
Lost Planet 2
Highest Quality Settings, No AA / No AF, 4x MSAA / 16x AF, vsync off, 1680x1050 / 1900x1080 / 2560x1600, DirectX 11, Steam version
Just Cause 2
Highest Quality Settings, No AA / 2x AF, 8x AA / 16x AF, vsync off, 1680x1050 / 1920x1080 / 2560x1600, Bokeh filter and GPU water disabled (for Nvidia cards), Concrete Jungle Benchmark
Metro 2033
High Quality Settings, AAA / 4x AF, 4x MSAA / 16x AF, 1680x1050 / 1920x1080 / 2560x1600, Built-in Benchmark, Steam version
F1 2010
Ultra High Settings, No AA / No AF, 8x AA / No AF, 1680x1050 / 1920x1080 / 2560x1600, Steam version, Custom benchmark script, DX11 Rendering
Aliens vs. Predator Benchmark
High Quality Settings, SSAO, No AA / 16xAF, Ultra Quality Settings, 4x MSAA / No AF, vsync off, 1680x1050 / 1920x1080 / 2560x1600
Battlefield: Bad Company 2
Custom (Highest) Quality Settings, No AA / No AF, 8x MSAA / 16xAF, 1680x1050 / 1920x1080 / 2560x1600, opening cinematic, 145 second sequence, FRAPS
3DMark11
Performance Default
World of Warcraft: Cataclysm
Ultra Quality Settings, No AA / 16x AF, 8x AA / 16x AF, From Crushblow to The Krazzworks, 1680x1050 / 1920x1080 / 2560x1600, FRAPS, DirectX 9 Rendering
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Impressive results to say the least... well, except for WOW. That has to be a bit of a disappointment for the people who care about that title. But otherwise quite remarkable performance optimizations from the driver team.
I have to agree with the conclusion, due to the recent nature of the Fermi architecture it probably took both Nvidia and developers time to get used to the new hardware. It just wasn't well optimized upon launch. Although I think it's worth noting that it still managed to perform well even on those early drivers.