GFXBench 3.0: A Fresh Look At Mobile Benchmarking
Over the past few years, Kishonti has become a leading name in mobile GPU benchmarking. The newly-released GFXBench 3.0 is comprised of nearly all new tests, including battery, render quality, and the first serious OpenGL ES 3.0 performance metric.
Low-Level Test Results: Fill
A fill rate test, blending multiple layers of compressed textures, is about as generic as a graphics benchmark can get, and this one is no exception.
The benchmark measures fill rate by rendering four layers of compressed textures.
On-Screen
At native resolution, some devices are bound to be more strained than others.
The Nexus 5 wins, and Apple's iPhone 5s finishes 20-percent back. Google's Nexus 7 finishes in third with a score that pretty much ties Apple.
Meanwhile, Oppo's N1 is about 14% slower than the Nexus 7, probably due to it using Android 4.2. After all, the N1's CPU should be faster, and its resolution is definitely higher. Still, Qualcomm's SoCs dominate the top of this chart, proving the company is doing something right.
Meizu's MX3 comes in next five percent behind the N1, as EVGA's Tegra Note 7 falls to the second-to-last position.
Off-Screen
The iPhone 5s and 2013 Nexus 7 swap places in an otherwise competitive run. Everything else holds pretty much steady.
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panzerknacker Its cool u guys put so much effort into this but tbh most of the benchmark results seem to be completely random. Phones with faster SoC's performing slower and vice versa. I think there is no point at all benching a phone because 1. The benchmarking software is a POS and unreliable and 2. The phone OS's and apps are all complete POSs and act completely random in all kinda situations. I'd say just buy the phone with a fast SoC that looks the best to u and when it starts acting like a POS (which they all start doing in the end) buy a new one.Reply -
umadbro What kind of bs is this? Force 720p on all devices and you'll see what happens to your precious 5s. Even my Zl murdered it.Reply -
jamsbong The only relevant benchmarks are the first two because they are full-fletch 3D graphics, which is won by the most portable device; The iPhone. The rest of the benchies are just primitive 2D graphics which is irrelevant. Android devices won all those in flying colours.Reply -
rolli59 Well I have a smart phone but that is so I can receive business emails on the go, I have a tablet because it is great for watching movies on the go. Do I want to find out if there are any faster devices to do those things, not really while what I got is sufficient. I leave all the heavy tasks to the computers.Reply -
Durandul The only relevant benchmarks are the first two because they are full-fletch 3D graphics, which is won by the most portable device; The iPhone. The rest of the benchies are just primitive 2D graphics which is irrelevant. Android devices won all those in flying colours.
If those are the only two benchmarks relevant to you, then I wonder why you are using a phone and not a 3DS or something. But seriously, most of the other devices have more than a million more pixels then the iPhone, so this benchmark is not so telling. It was mentioned before, but it would be nice to test at a given resolution, although as suppose applications don't give you an option on the phone. -
umadbro
It does give the option to force some specific resolution. Don't know why this "review" didn't do it. That's what I've been trying to say from the start.The only relevant benchmarks are the first two because they are full-fletch 3D graphics, which is won by the most portable device; The iPhone. The rest of the benchies are just primitive 2D graphics which is irrelevant. Android devices won all those in flying colours.
If those are the only two benchmarks relevant to you, then I wonder why you are using a phone and not a 3DS or something. But seriously, most of the other devices have more than a million more pixels then the iPhone, so this benchmark is not so telling. It was mentioned before, but it would be nice to test at a given resolution, although as suppose applications don't give you an option on the phone. -
umadbro
It does give the option to force some specific resolution. Don't know why this "review" didn't do it. That's what I've been trying to say from the start.The only relevant benchmarks are the first two because they are full-fletch 3D graphics, which is won by the most portable device; The iPhone. The rest of the benchies are just primitive 2D graphics which is irrelevant. Android devices won all those in flying colours.
If those are the only two benchmarks relevant to you, then I wonder why you are using a phone and not a 3DS or something. But seriously, most of the other devices have more than a million more pixels then the iPhone, so this benchmark is not so telling. It was mentioned before, but it would be nice to test at a given resolution, although as suppose applications don't give you an option on the phone.