Goodbye, Ti? Abit's Siluro GF3 Vio Faces Off Against The Establishment

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Test Setup

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System Hardware
Processor AMD Athlon-C, 1200 MHz/133 MHz FSB (DDR)
Motherboard ABit KG7, AMD760 Chipset
Memory 256 MB DDR SDRAM, Infineon
Hard Disk 30 GB, IBM DTLA-307030, UltraATA/100
GeForce3 Graphics Cards
ABit Siluro GeForce3 Vio v12.00 Ref. (ABit offers 14.10 on their website now, we took the reference version for comparison reasons)
GeForce2 GTS, Pro v12.00 Ref.
GeForce2 Ultra v12.00 Ref.
ASUS AGP - V8200 ASUS v12.10 Beta
Visiontek GF3 v12.00 Ref.
ELSA GLADIAC 920 ELSA v12.40 Beta
Hercules 3DP 3 v12.00 Ref. (Vendor driver n/a)
Gainward CARDEXp. Gainward Driver Release v12.00
Leadtek WinFast GF3 Leadtek Driver Release v12.00
MSI StarForce 822 MSI Drivers Release v12.00
Driver and Software
IDE/AGP driver VIA 4 in 1 V4.32
DirectX Version 8.0a
Operating System Windows 98 SE, Version 4.10.2222 A
Benchmarks and Settings
Quake III Arena Retail Version 1.16command line = +set cd_nocd 1 +set s_initsound 0Graphics detail set to 'Normal'Benchmark using 'Q3DEMO1'
Evolva DirectX 7, T&L
MDK2 OpenGL, HW Lighting
Aquamark v2.1 DirectX 8, T&L, Pixel & Vertex ShaderGeForce3 Settings: Pixel Shader = YESGeForce2 Settings: Pixel Shader = NO
Quake 3 v1.17 OpenGL, HW TransformationNorm Setting: Quake 3 Standard NormalHQ+T Setting: Quake 3 High Quality & Max. Texture Resolution
DroneZ OpenGL, Pixel & Vertex ShaderGeForce3 Settings: GeForce3 BumpGeForce2 Settings: GeForce2 Bump (n/a)
MBTR v1.09 DirectX 7, No T&LSettings: TNT/GeForce, Ansiotropic
3D Mark 2000 v1.1 DirectX 7 T&LSettings: T&L, Athlon 3D Now
3D Mark 2001 DirectX 8 T&L, Pixel & Vertex ShaderGeForce3 Settings: Pure HW T&L, Athlon 3DNowGeForce2 Settings: T&L, Athlon 3DNow
Patrick Schmid
Editor-in-Chief (2005-2006)

Patrick Schmid was the editor-in-chief for Tom's Hardware from 2005 to 2006. He wrote numerous articles on a wide range of hardware topics, including storage, CPUs, and system builds.